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Session 1, Scene 4: One last tinker

Plot points/Scenes

One last tinker

We start with an overhead view of Caffeinhagen - a huge, sprawling city with hundreds of thousands of people milling around doing whatever it is they need to do today. The city has many distinct districts, some with high rise skyscrapers filled with offices and luxury apartments, some with shops and restaurants, some with suburban housing, and lots more. As we zoom in, the Smokestack comes into closer view - a big industrial complex with factories, warehouses, docks and huge chimneys billowing smoke into the air. As we make our way through the smog, behind the industry sits a not particularly prosperous part of the city. A little run down, and densely populated, the streets here can be very welcoming if you bump into the right people, and the exact opposite if you bump into the wrong people. It's a place for keeping your wits about you.   As we enter a street lined with houses, we stop outside a thin but tall townhouse, with 5 storeys. At the bottom is a shop, with a sign reading "Pia and Kiran's Silver Things and Things Made Out of Other Materials that are Similar to Silver". It's written in a very small font size.   The lights are off in the shop window as it's very early in the morning - the sun hasn't yet made its way above the city skyline, but there are a couple of lights on elsewhere in the house. Up on the fourth floor, though, the lights are off... for now. We cut to a bedroom adorned with all sorts of fantastic contraptions that are supposed to make life easier, but the constant maintenance and calibration would make even the most avid tinkerer question their life choices.   An extremely complicated alarm clock goes off, and Wallace and Gromit style, the curtains open automatically, the bed raises up, and a pair of slippers appear from under it as a person slides out the bottom of the bed and seamlessly into an upright position.   DC5 perception check - the slippers are on the wrong feet. DC 10 perception check - it's earlier than you set your alarm. Usually this means they want your help with something, and you can hear noises in the basement signifying that they're tinkering with something.
You go down to the basement to see what your parents are up to. Dad says - aah, good, you're up, give me a hand with this. He puts some calming tinkering music on.

Song - Piano concerto in C Major

Parents are tinkering the badge of spell storing.   They chat about Cassiopeia going to uni - don't take shit from anyone who hasn't met a Vedalken before.   Cassiopeia should go and see granny Kaya before going to uni.   Gran tells her to avoid casting spells in view of other people, and gives her the bracers of defense just in case.   Parents give Cassiopeia a lift to uni in their mechanical horse drawn carriage.
Plot type
Scene

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