The Age of Enthronement began with the founding of Absalom, and its inception is also the starting point for the Absalom Reckoning dating system. The Age of Enthronement spans the years from 1 AR until 4606 AR when Aroden, the god of humanity, died.
The Age of Lost Omens is one of the five major historical ages of the Inner Sea region, the beginnings and ends of which are marked by globally-significant events. It is the age in which we find ourselves today, having supplanted the Age of Enthronement in 4606 AR when the death of the god Aroden threw the entire planet into decades of turmoil and confusion. Aroden himself had prophesied thousands of years before that he would return on the cusp of mankind's greatest triumph and usher in the Age of Glory. His priests and followers calculated the supposed exact time of this event and prepared for it with lavish pomp. On the prophesied date, instead of his return, all contact to the god was lost and the world was devastated by terrible storms, the opening of vast planar rifts, and decades-spanning political upheavals. Since then, no major prophecy has come true, a condition for which historians have named the current era.
Calarin, Larsnik, Lou, Kaimlar, Merrick, and Spyder's adventures in the City of Freeport (more details soon)
Kanaro and his ankylosaurus Chord, and android One, Rulanna, and Urah journeyed from Sandpoint to Freeport, the City of Adventure. They were hired to follow the trail of the Ironjack, collecting keys and winding their way through a series of challenges, in pursuit of the mysterious reward at the end of the chain of clues. Along the way, they anger a group of diabolic foes, discover the secret activities of a serpent cult, recover lost religious artifacts, and cross a shadow threshold to a frightening realm.
Kanaro and his ankylosaurus Chord, and android One, Rulanna, and Urah discover the cult of the lost god Yarash during rising tensions between barbarians from the mainland and sea elves that caught Freeport in the middle of their conflict. The discovered the lost island of Yarashad, defeated the Full-Fathom Five and their artifacts, calmed racial tensions between the orcs and the city of Freeport, held back an invasion of barbarians and elves, and defeated the avatar of Yarash.
Darlyn Crolmyer, Therling Telson, Trom Mojag, Wester Pentil adventured in Darkmoon Vale near the village of Falcon's Hollow. Another group of adventurers, Arxun, Daito, and Tsuki arrive in Darkmoon Vale and set off to help the town with the Blackscour Plague.
Ancrym, Jubrayl, Jestrel Thormar and Baloril Garazthur saved the city of Sandpoint and stopped the return of the Runelord of Greed, Karzoug the Claimer, in the legendary city of Xin-Shalast
Adarma, Antis, Cade, Khalden, and Xellos rise up against the crazed Queen Ileosa Arabasti and put an end to her vicious rule.
When strange reports of misty undead spread through Absalom, a new group of promising Pathfinders agents are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of their worries. The night's tide brings with it an ancient armada of some long-forgotten war and they are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.
Anreth Von Dovain, Dular, Gashunthor, Shon and Zefer shatter the spell that threatens to throw all of Golarion into a Second Age of Darkness and stood against the dark elves' apocalyptic plan.
The party meet a fellow Pathfinder in a crumbling old tavern called The Tails, and then head out to Lubor’s Imports in the hopes of picking up a lead on Du Moire’s location. They arrive to find Lubor and his men slain and a few of Darsielle’s agents still skulking about his shop. A trapdoor at Lubor’s leads down into the twisting canals and slime-slick walkways of the Underdocks, the stomping ground of the mysterious Kortos Consortium. There they face agents of the Consortium before rowing out through the city’s locks to the harbor where the Hydra’s Fang is moored. Sahuagin allies accost the party en route, and when they reach the Fang, they find a deadly Du Moire and his thugs awaiting them, along with a few undead slaves left moldering in the flooded lower deck of the ship.
Aelanna, H'ama, Garur, Krosky, Roll and Verde aid with the caravan for Princess Almah to restore Kelmarane.
Ebrim, Foster, Nehlic, Runyc Hammermaster, Zaigan, and Zann'der defeated a menace that seeked vengeance against the townsfolk of Kassen in the wooded lands of Nirmathas.
The brothers paladin Ibnjo and Sethrael, along with their sickly mother Joandra and the worgen Kouin return order and shatter the Council of Thieves’ age-old stranglehold on Westcrown in the name of Iomadae
Ebrim, Foster, Nehlic, Runyc Hammermaster, Zaigan, and Zann'der visited the wooded lands of Nirmathas and put an end to the cultists of Razmir in the city of Tamran.
Anfareth, Herger and his cohort Taloran, Trinsinar, Norban, Dane, and Rana tame the dangers of the Stolen Lands and rule as lords of that realm and stand against the fury of the First World.
Amber, Blaze, Eugine, Jaydavu, Verayl, and their companions travel to Minkai and resist the Jade Regent's tyranny liberate the nation, restoring its rightful ruler.
Finch, Nalia and her shadowy pet Nozz, Ryldar, Turnan, and Tyr sign up as crew of the Magpie Princess under Captain Varossa Lanteri, only to be marooned by her as they uncover more information on the treasure of the legendary Captain Jemma Redclaw. With the aid of a naiad and her hippocampi they caught up to Captain Lanteri and accepted her surrender. They also recovered Captain Redclaw's ship, the Fearsome Tide. The newly appointed Admiral Turnan took control of the Magpie Princess, as Captain Finch took control of the Fearsome Tide.
Admiral Turnan, Captain Finch, Nalia and her shadowy pet Nozz, Ryldar, and Tyr investigated the island of Deepmar and uncovered and defeated a derro threat.
Pirates take whatever they please, whether it be ships, plunder, or people! (Future Game for the 3rd generation of Freeport)
Bobbie Joe Lynn Rhienland, Dorilynn Silian, Kore Greyson, Thanandn, and Therrid journey to the Echo Wood and the dastardly town of Thornkeep.
Far to the south, an unseasonable winter cloaks the forest near the village of Heldren with summer snows. Alyara, Pimaal, Serilye and her compy familiar Graagrahgron, Tannim, and a rogue they met along the way named Shedrost set out to investigate.