Thornkeep Settlement in Seekers of Carmathan | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Thornkeep

Hidden within the twisting paths of the Echo Wood, the lawless settlement of Thornkeep gives shelter to folk both dangerous and desperate. Here, the hardiest settlers and artisans ply their trades, ready to defend their own with blade or arrow; mercenaries and barbarians brawl in dismal taphouses, fueled by turbid moonshine and illicit backwater drugs; brigands and river pirates come to spend their bloody gold in unruly and dingy establishments; and monsters both benign and otherwise hide among the populace, eking out their debauched existences as they seek to inflict cruelties on their neighbors. Mercy, charity, trust—these virtues are in short supply in Thornkeep. This forest stronghold is a place where the bold and enterprising can make a fortune and perhaps even keep it—so long as they are strong enough to protect their wealth from the myriad dangers, both human and otherwise, that plague the town.

Demographics

484 humans, 42 half-elves, 27 halflings, 19 goblins, 12 elves, 11 half-orcs, 8 gnomes, 7 dwarves, 20 other

Government

Overlord

Defences

Baron Tervin holds Thornkeep with a force of 30 loutish, illkempt mercenaries who have a talent for knocking heads. Thornkeep itself is not in good repair, but a castle is still a castle—shut the gates, and it’s hard to get in.

Industry & Trade

Most of Thornkeep’s inhabitants earn their livings from one of two sources: the surrounding Echo Wood and its plethora of natural resources, or the never-ending traffic of caravans, barges, and crusader bands traveling along the West Sellen. Thornkeep is not exactly a major crossroads, but it is a convenient stopping point for traders and travelers heading north and south along the Crusader Road, or east and west from Daggermark to Ustalav. Provisioning travelers is an important business for Thornkeep’s honest merchants.

Guilds and Factions

Blue Basilisks (swords-for-hire), The Goldenfire Order (wizards-for-hire), Hunters' Guild, The Ironjaws (gang), The Three Daggers (gang), Wolfmane Tribe (barbarians)

Remove these ads. Join the Worldbuilders Guild

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!