Lemure

A lemure arises when a mortal soul is twisted by evil and banished to the Nine Hells for eternity. The lowest type of devil, lemures are repugnant, shapeless creatures doomed to suffer torment until they are promoted to a higher form of devil, most commonly an imp.
A lemure resembles a molten mass of flesh with a vaguely humanoid head and torso. A permanent expression of anguish twists across its face, its feeble mouth babbling even though it can't speak.

Basic Information

Biological Traits

Medium fiend (devil), lawful evil
Armor Class 7
Hit Points 13 (3d8)
Speed 15ft.

STR 10 (+0) | DEX 5 (-3) | CON 11 (+0) | INT 1 (- 5) | WIS 11 (+0) | CHA 3 (- 4)

Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities charmed, frightened , poisoned
Challenge 0 (10 XP)

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good·aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Additional Information

Perception and Sensory Capabilities

Senses darkvision 120ft., passive Perception 10

Civilization and Culture

Major Language Groups and Dialects

understands Infernal but can't speak
Genetic Ancestor(s)
Geographic Distribution

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.