Chain Devil
This ominous fiend wears chains like a shroud. Driving lesser creatures before it with its fearsome gaze, a chain devil animates the chains that cover its body as well as inanimate chains nearby, which sprout hooks, blades, and spikes to eviscerate enemies.
Chain devils act as sadistic jailers and torturers in the infernal realms, relishing pain and living to inflict it on others. They are called on to torment mortal souls trapped in the Nine Hells, inflicting their sadistic fury on the horrid lemures in which those souls manifest.
Chain devils act as sadistic jailers and torturers in the infernal realms, relishing pain and living to inflict it on others. They are called on to torment mortal souls trapped in the Nine Hells, inflicting their sadistic fury on the horrid lemures in which those souls manifest.
Basic Information
Biological Traits
Medium fiend (devil), lawful evil
Armor Class 16 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30ft. STR 18 (+4) | DEX 15 (+2) | CON 18 (+4) | INT 11 (+0) | WIS 12 (+1) | CHA 14 (+2) Saving Throws Con +7, Wis +4, Cha +5
Damage Resistances cold; bludgeoning, piercing, and slashing from non magical weapons that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Challenge 8 (3,900 XP) Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Hit Points 85 (10d8 + 40)
Speed 30ft. STR 18 (+4) | DEX 15 (+2) | CON 18 (+4) | INT 11 (+0) | WIS 12 (+1) | CHA 14 (+2) Saving Throws Con +7, Wis +4, Cha +5
Damage Resistances cold; bludgeoning, piercing, and slashing from non magical weapons that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Challenge 8 (3,900 XP) Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Additional Information
Perception and Sensory Capabilities
Senses darkvision 120ft., passive Perception 11
Civilization and Culture
Major Language Groups and Dialects
Infernal, telepathy 120ft.
A.K.A.
Kyton
Chain. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.
Animate Chains (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.
Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Kyton
Genetic Ancestor(s)
Actions
Multiattack. The devil makes two attacks with its chains.Chain. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.
Animate Chains (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.
Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.