Bone Devil

Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy them demoted. At the same time, they long for promotion and are bitterly envious of their superiors, attempting to curry favor though it irks them to do so.
A bone devil appears as a humanoid husk, with dried skin stretched tight across its skeletal frame. It bears a fearsome skull-like head and the tail of a scorpion, and a foul odor of decay hangs in the air around it. Though they are devastating in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails.

Basic Information

Biological Traits

Large fiend (devil), lawful evil

Armor Class 19 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft., fly 40ft.

STR 18 (+4) | DEX 16 (+3) | CON 18 (+4) | INT 13 (+1) | WIS 14 (+2) | CHA 16 (+3)

Saving Throws lnt +5, Wis +6, Cha +7
Skills Deception +7, Insight +6
Damage Resistances cold; bludgeon ing, piercing, and slashing from non magical wea pons that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Challenge 9 (5,000 XP)

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Additional Information

Perception and Sensory Capabilities

Senses darkvis ion 120 ft., passive Perception 12

Civilization and Culture

Major Language Groups and Dialects

Infernal, telepathy 120 ft.
A.K.A.
Osyluth
Genetic Ancestor(s)
Geographic Distribution

Actions

Multiattack. The devil makes th ree attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns , ending the effect on itself on a success .

Variant: Bone Devil Polearm

Some bone devils have the following action options.
Multiattack. The devil makes two attacks: one with its hooked polea rm and one with its sting.
Hooked Polearm. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 17 (2d1 2 + 4) piercing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the devil can't use its polearm on another target.