Timber Wolf

Timber wolves are bigger than regular wolves and range in colour from white, to brown, to pitch black. They mostly inhabit the frozen Sabrelands, but as the weather grows colder, some of them have ventured south into The Forest of Frost and there have even been some sightings in Ketterzan and the Cherti Mountains.

Basic Information

Dietary Needs and Habits

Timber wolves are well suited for the harsh climate of Ruslavia. They can eat a lot of meat in one meal and then go a long time without needing to eat again, meaning that during wild storms they can hide in their dens until the danger passes without fear of going hungry. Although timber wolves can go after large prey like Deer and even Reindeer, they prefer to subside on easier catches such as Squirrels, Mice or Rabbits.
Genetic Ancestor(s)
Geographic Distribution
Related Ethnicities
The following statistics cover Adult and Baby Timber Wolves, before also moving on to describe the variant Boreal Timber Wolf, that can exclusively found in the Sabrelands.
Show spoiler

Adult Timber Wolf (CR2; 600XP)

N Medium animal. Init +4.   Senses: low-light vision, scent; Perception +10.
Defense
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)   hp 17 (2d8+8)   Fort +7, Ref +7, Will +3
Offense
Speed 30 ft.   Melee bite +4 (1d6+4 plus trip)
Statistics
Str 17, Dex 19, Con 19, Int 2, Wis 16, Cha 10   Base Atk +1; CMB +4; CMD 18 (22 vs. trip)   Feats: Skill Focus (Perception)   Skills: Perception +10, Stealth +8; Racial Modifiers: +4 Survival when tracking by scent (i.e. +7 total)  
 

Baby Timber Wolf (CR1; 400XP)

N Small animal. Init +6.   Senses: low-light vision, scent; Perception +10.
Defense
AC 19, touch 17, flat-footed 13 (+6 Dex, +2 natural, +1 size)   hp 13 (2d8+4)   Fort +5, Ref +9, Will +3
Offense
Speed 30 ft.   Melee bite +3 (1d4+1 plus trip)
Statistics
Str 12, Dex 22, Con 14, Int 2, Wis 16, Cha 10   Base Atk +1; CMB +1; CMD 17 (21 vs. trip)   Feats: Skill Focus (Perception)   Skills: Perception +10, Stealth +10; Racial Modifiers: +4 Survival when tracking by scent (i.e. +7 total)  
 

Boreal Adult Timber Wolf (CR3; 800XP)

N Medium animal. Init +4.   Senses darkvision, scent; Perception +10.
Defense
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)   hp 19 (2d8+10)   Fort +8, Ref +7, Will +3   Immunity to Cold (not damaged by cold Vulnerability to Fire (+50% on top of regular damage)
Offense
Speed 30 ft.   Melee bite +5 (1d6+6 {+1d6 cold} plus trip)
Statistics
Str 18, Dex 19, Con 20, Int 2, Wis 16, Cha 10   Base Atk +1; CMB +5; CMD 19 (23 vs. trip)   Feats: Skill Focus (Perception)   Skills: Perception +10, Stealth +4; Racial Modifiers: +4 Stealth in Snow (i.e. +8 total), +4 Survival when tracking by scent (i.e. +7 total)   Trackless Step: A boreal creature does not leave a trail in snow and cannot be tracked. It can choose to leave a trail, if it so desires.  
 

Boreal Baby Timber Wolf (CR2; 600XP)

N Small animal. Init +6.   Senses darkvision, scent; Perception +10.
Defense
AC 19, touch 14, flat-footed 14 (+6 Dex, +2 natural, +1 size)   hp 15 (2d8+6)   Fort +6, Ref +9, Will +3   Immunity to Cold (not damaged by cold Vulnerability to Fire (+50% on top of regular damage)
Offense
Speed 30 ft.   Melee bite +4 (1d4+3 {+1d6 cold} plus trip)
Statistics
Str 14, Dex 22, Con 16, Int 2, Wis 16, Cha 10   Base Atk +1; CMB +2; CMD 18 (22 vs. trip)   Feats: Skill Focus (Perception)   Skills: Perception +10, Stealth +10; Racial Modifiers: +4 Stealth in Snow (i.e. +14 total), +4 Survival when tracking by scent (i.e. +7 total)   Trackless Step: A boreal creature does not leave a trail in snow and cannot be tracked. It can choose to leave a trail, if it so desires.