The attack of the Cossacks

Structure

Exposition

As Vasilly and the Mishkinaries are driving along the road, a Perception check opposed by the Polkan's Stealth (d20+7) allows Vasilly to notice on a ledge there are three half-man, half-horse creatures watching them: Knowledge Nature will identify these as Polkans, and Knowledge Local or History will identify them as Cossacks from the Steppes, who sometimes raid travellers on the road.   If Vasilly and everyone else in the carriage fails the check, the Polkans are able to ambush, on the suprise round. If the carriage stops for a rest, they will ambush then, otherwise, they will ambush before the carriage gets to town.

Conflict

The cossacks are ambushing the carriage because it is golden and has jewels. They will be willing to back down if offered enough of a bribe (50 gp per person).
Tactics
The cossacks shoot their longbows as an opening volley, then charge the carriage. If there are people outside, they will aim at the people, otherwise, they will take down the carriage's horse.   The cossacks then charge towards the carriage (250 ft. per turn), retaining the dexterity bonus to AC. They target the most expensively dressed characters first, their aim being to steal riches rather than to actually kill.

Relations

Protagonists


CR 1

Polkan Warrior

Warrior(1) Neutral (Medium) Monstrous Humanoid, Centaur
Initiative: +7 Senses: Darkvision (60ft) ; Perception +8

Defense

AC: AC 16, touch 14, flat-footed 12 (+2 armour, +3 Dex, +1 dodge)
HP: 25 5d10
Fortitude: +3 Reflex: +7 Will: +6 ( +1 vs. cold weather )

Offense

Speed: 50 ft
Melee: +6 shashka (1d6-1)
Ranged: +8 longbow (1d8-1)
Space: 5 ft Reach: 5 ft

Statistics

Str 8, Dex 17, Con 11, Int 11, Wis 14, Cha 12
Base Attack: +5 CMB: +4 CMD: 18 (22 vs trip)
Feats: Dodge, Improved Initiative, Run
Skills: Acrobatics +4 (+12 jump), Diplomacy +4, Intimidate +6, Knowledge (nature) +5, Perception +8, Stealth +7, Survival +9
Racial Modifiers: +8 Acrobatics (jump)
Languages: Common, Elven, Sylvan

Ecology

Environment: The grassy plains of the steppes.
Organization: Gang (1-3)
Treasure: 3 gp. Leather armour ; Shashka (medium) ; Longbow (medium) ; 10 arrows ; Papakha hat.