Tatyana Tolstoya Character in Ruslavia | World Anvil

Tatyana Tolstoya

Tatyana Tolstoya

Tatyana is the Gnome scribe hired by Gotyik Mishkinov and Lina Mishkina to document their adventures.
Alignment
Lawful Neutral
Species
Ethnicity
Professions
Year of Birth
1378 75 Years old
Parents
Children
Hair
Golden blonde, scooped back into two spacebuns.
Aligned Organization
Other Affiliations

Family Tree


CR 5

Tatyana Tolstaya

Bard(6) Lawful Neutral (Small) Humanoid, Gnome
Initiative: +1 Senses: Low-light vision; Perception +13

Defense

AC: AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
HP: 31 6d8
Fortitude: +2 Reflex: +6 Will: +7 ( +6 vs. spells with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings ; +4 vs magical traps. )
Defensive Abilities:

Countersong (Su)

Can counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong, make a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet (including yourself) that is affected by a sonic or language-dependent magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use your Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Offense

Speed: 20 ft
Special Attacks:

Bardic Performance

17 rounds

Distraction

Can use bardic performance to counter magic effects that depend on sight. Each round of the distraction, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet (including yourself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use your Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components.

Fascinate

Can use bardic performance to cause up to 2 creatures to become fascinated. Each creature to be fascinated must be within 90 feet, able to see and hear you, and capable of paying attention to you. You must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. Each creature within range receives a Will save (DC 16) to negate the effect. If a creature's saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes your performance for as long as you continue to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire competence

Can use bardic performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear you. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear your performance. Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.

Lamentable belaborment (Ex)

Can bewilder a creature already fascinated by bardic performance. Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). The target must make a DC 16 Will save. Success renders the target immune to this power for 24 hours, but failure leaves the target either dazed or confused (archivist's choice) for as long as the performance continues. If the target takes damage, this effect ends immediately. This mind-affecting ability relies on audible components.

Naturalist (Ex)

After identifying a creature with a Knowledge check appropriate to its type can use a round of bardic performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +3 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This language-dependent ability requires visual and audible components.
Space: 5 ft Reach: 5 ft
Spell-like Abilities: (CL 6th; concentration +9).
At will
Dancing lights, Mage hand, Prestidigitation, Resistance, Shelve, Sift.
5/day (DC14) - choose from:
Comprehend languages, Inner clock, Memorise page, Transcribe.
4/day (DC15) - choose from:
Glitterdust, Hidden presence, Tongues, Voluminous vocabulary.
1/day
Arcane mark, Comprehend languages, Message, Read magic.

Statistics

Str 8, Dex 12, Con 10, Int 14, Wis 14, Cha 17
Base Attack: +4 CMB: +2 CMD: 13
Feats: Alertness, Prodigy, Scholar, Scribe Scroll
Skills: Appraise +11, Bluff +9, Diplomacy +8, Escape Artist +6, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +11, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +16, Linguistics +6, Perception +13, Perform (oratory) +8, Profession (librarian) +13, Profession (scribe) +15, Sense Motive +11, Spellcraft +6, Stealth +11, Use Magic Device +7
Racial Modifiers:

Jack of all trades

Can use any skill, even if the skill normally requires training.
Languages: Celestial, Common, Elven, Gnome, Orc, Read Lips, Sylvan
SQ:

Comparative Arcane Studies (Su)

Can use own magic to duplicate spells from other classes' spell lists. Once per day, can cast any spell from the bard, sorcerer/wizard, or witch spell lists from a scroll or spellbook in hand as if it were a known bard spell, expending a bard spell slot of the same spell level to cast the desired spell. Casting a spell from a scroll this way does not cause the spell to vanish from the scroll. A spell cast in this way cannot be modified by metamagic.

Magic Lore (Ex)

Can use Disable Device (+1) to disarm magical traps as per a rogue's trapfinding ability.

Ecology

Organization: Mishkinary Order