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Halfling

Halflings – also known as the ‘forgotten folk’ amongst other races are humanoid creatures similar in shape to humans – whom halflings called the ‘big folk,’ but around half their size. Halflings get along well with most of the other races and were known for their curiosity and tendency to collect things. The term "halfling" is derived from the fact that a halfling are around half the size of a Human, but otherwise very similar in appearance.  

Description

Halflings are small in comparison with the members of most other races, standing somewhere from 2'8" – 3'4" (0.81–1.02 meters) tall and weighing on average between 30–35 lbs (14–16 kg).In many ways, halflings resemble small humans and usually had the same proportions as the typical Human adult. Most halflings have dark hair and eyes, regardless of their skin complexion, with the skin tones possessing a similar range to humans.   Nearly all male halflings are incapable of growing true beards, though many have long sideburns. Halfling hairstyles are often complex, with strands woven together or braided. Although halflings have an affinity for collecting valuables, and tend to hoard their goods and prefer to wear more comfortable clothing.   Halflings have an average lifespan of one century, although living to 150 years is not uncommon. A halfling is typically considered to have become an adult when they reach their mid-twenties. Halflings age in a similar manner to humans, visually aging, and losing their vitality towards the end of their lives.  

Halfling Abilities

The halflings are a naturally brave race, being able to stare in the face of destruction when other stronger races would flee in terror. The halflings are also innately lucky, being able to survive sole through fortunate happenstance.  

Subraces

The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces.   Lightfoot halfling The most common variety of halfling, the lightfoots are typically nomadic, taking pleasure in travel and the experience of meeting new people   Stout Halfling A martially inclined and well-organized people, comparable in many ways to the industrious dwarves.  

Kingdoms of the Halflings

The Halflings have no majority kingdoms, however they can be found within many kingdoms of other races. As a result of their lack of nation states the halflings are known as the forgotten folk.  

Halflings within Human Kingdoms

The halflings, also referred to as the forgotten folk, are as that designation would suggest are overlooked by most other races and humans most of all. When humans do think of halflings they typically believe them to be harmless and almost childlike. As halflings have rarely taken up arms against Human, and very effective conformed and been assimilated into Human culture and traditions the halflings face little discrimination within virtally all Human kingdoms save the Velgan Empire and Yhess Kingdoms. Racial violence does occur against halflings but typically only when they are mistaken for dwarves or gnomes, or when it is believed that they have become too upjumped.  

Velgan Empire

Within the Velgan Empire halflings are subject to draconian laws and taxes. Halflings, much like many of the other elder races are required to have a job or be expelled from their homes and even communities, with remarkably low wages; additionally, the financial situation for halflings is made worse when you take into account that all their earnings are taxed at a rate of forty percent. Halflings are also restricted from owning property outside of the nonhuman ghettos.

Halfling Traits

Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.   Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.   Speed. Your base walking speed is 30 feet.   Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.   Brave. You have advantage on saving throws against being frightened.   Nimble. You can move through the space of any creature that is of a size larger than yours.   Languages. You can speak, read, and write Common and Halfling.

Lightfoot

Naturally Stealthy. You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.

Stout

Stout Resilience. You have advantage on saving throws against poison, and you have resistance to poison damage.

Ghostwise

Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

Lotusden

Children of the Woods. You know the Druidcraft Cantrip. At 3rd level, you can cast the Entangle spell once per long rest. At 5th level, you can cast Spike Growth spell once per long rest. These spells don't require the material components normally required. Wisdom is your spellcasting ability for these spells.   Timberwalk. Ability checks made to track you are at disadvantage and you can move through difficult terrain made of non-magical plants and overgrowth without expending extra movement.
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