Combat Rolls in Primal Dawn | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Combat Rolls

There are three types of combat rolls: Attack, Damage and Hinder rolls.

Attack

Depending on the weapon (or lack of thereof), you must roll:

Roll Difficulty Example weapons
Agility & Unarmed Target's Dodge or Parry Fists, Kicks, Elbows, Knees, Sweeps, Headbutt, Grapples...
Agility & Ranged Standard Difficulty plus or minus modifiers. Bows, Slings, Thrown Daggers and Axes, Javelins, Molotovs, etc.
Agility & Light Melee Target's Dodge or Parry Knives, daggers, single handed swords, axes and clubs, whips, etc.
Strength & Heavy Melee Target's Dodge or Parry Two handed swords, hammers, axes, maces, etc.
Strength & Polearms Target's Dodge or Parry Staffs, Spears, Lances, Halberds, and the like.

Works exactly as Skill Rolling. When you attack, you roll one die per attribute, and one die per relevant skill, and you pick the largest result.
You can also ace.
If you got a Raise, you get a bonus D6 to your damage roll. See below.
Performing Special Attacks, or being subjected to Combat Complications or Combat Effects can modify the difficulty of combat rolls.


Damage

Rolls
If your attack succeeds, you get to roll damage.
  • Unarmed: Strength (for claws, fangs and horns see Natural Weapons).
  • Ranged: Determined by weapon, see Weapons.
  • Light & Heavy Melee and Polearms: Strength + weapon dice, see Weapons.
Damage rolls are additive. In these cases, you don't pick the highest value, you must add the results of your dice.
Your dice can also Ace. This is extremely important.
If you got a Raise on your Attack roll, regardless of how many raises, you get to add 1 single D6 to your Damage Roll, which can also Ace.
Damage rolls may be subjected to modifiers to the result of roll, for example, when using Special Attacks.

Difficulty
The difficulty of your Damage roll is always your opponent's toughness, plus or minus potential modifiers.
You can get modifiers by performing Special Attacks, for example.
  • If your Damage Roll succeeds:
    • And your opponent is not Shaken: Your opponent is now Shaken, and also gets as many Wounds as Raises you get.
    • And your opponent was Shaken: You get to apply a single Wound to your target, plus as many Wounds as Raises you get.
  • If your Damage Roll fails:
    • And your opponent is not Shaken, you land a very weak blow, and your opponent is unscathed.
    • If your opponent was Shaken, you manage to somehow harass or bruise your enemy, inflicting one level of fatigue.
See Damage and Wounds to get more information on the consequences of damage and wounds.
This means that, at least theoretically, you could eventually dispatch the greatest of foes with one single lucky blow, especiallly through acing.
However, the same may happen to you... Life is tough in the wastelands.
 

Hindering

See Hinder.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!