Combat Rolls
There are three types of combat rolls: Attack, Damage and Hinder rolls.
Works exactly as Skill Rolling. When you attack, you roll one die per attribute, and one die per relevant skill, and you pick the largest result.
You can also ace.
If you got a Raise, you get a bonus D6 to your damage roll. See below.
Performing Special Attacks, or being subjected to Combat Complications or Combat Effects can modify the difficulty of combat rolls.
If your attack succeeds, you get to roll damage.
Your dice can also Ace. This is extremely important.
If you got a Raise on your Attack roll, regardless of how many raises, you get to add 1 single D6 to your Damage Roll, which can also Ace.
Damage rolls may be subjected to modifiers to the result of roll, for example, when using Special Attacks.
Difficulty
The difficulty of your Damage roll is always your opponent's toughness, plus or minus potential modifiers.
You can get modifiers by performing Special Attacks, for example.
This means that, at least theoretically, you could eventually dispatch the greatest of foes with one single lucky blow, especiallly through acing.
However, the same may happen to you... Life is tough in the wastelands.
Attack
Depending on the weapon (or lack of thereof), you must roll:Roll | Difficulty | Example weapons |
Agility & Unarmed | Target's Dodge or Parry | Fists, Kicks, Elbows, Knees, Sweeps, Headbutt, Grapples... |
Agility & Ranged | Standard Difficulty plus or minus modifiers. | Bows, Slings, Thrown Daggers and Axes, Javelins, Molotovs, etc. |
Agility & Light Melee | Target's Dodge or Parry | Knives, daggers, single handed swords, axes and clubs, whips, etc. |
Strength & Heavy Melee | Target's Dodge or Parry | Two handed swords, hammers, axes, maces, etc. |
Strength & Polearms | Target's Dodge or Parry | Staffs, Spears, Lances, Halberds, and the like. |
Works exactly as Skill Rolling. When you attack, you roll one die per attribute, and one die per relevant skill, and you pick the largest result.
You can also ace.
If you got a Raise, you get a bonus D6 to your damage roll. See below.
Performing Special Attacks, or being subjected to Combat Complications or Combat Effects can modify the difficulty of combat rolls.
Damage
RollsIf your attack succeeds, you get to roll damage.
- Unarmed: Strength (for claws, fangs and horns see Natural Weapons).
- Ranged: Determined by weapon, see Weapons.
- Light & Heavy Melee and Polearms: Strength + weapon dice, see Weapons.
Your dice can also Ace. This is extremely important.
If you got a Raise on your Attack roll, regardless of how many raises, you get to add 1 single D6 to your Damage Roll, which can also Ace.
Damage rolls may be subjected to modifiers to the result of roll, for example, when using Special Attacks.
Difficulty
The difficulty of your Damage roll is always your opponent's toughness, plus or minus potential modifiers.
You can get modifiers by performing Special Attacks, for example.
- If your Damage Roll succeeds:
- If your Damage Roll fails:
This means that, at least theoretically, you could eventually dispatch the greatest of foes with one single lucky blow, especiallly through acing.
However, the same may happen to you... Life is tough in the wastelands.
Hindering
See Hinder.Remove these ads. Join the Worldbuilders Guild
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