Natural Weapons
When a creature has gangs, claws, antlers or other type of natural weapons to attack.
All attacks by such a creature are done with the Unarmed Skill, but they only suffer Reach penalties against Polearms.
See the specifics for each creature.
Be aware that the damage of a bite does not only depend on the size of the fangs, but also on the presssure exerted by the jaws.
Charge:
Tusked or horned creatures can charge. If the creature had at least 5 m to run, and succeeds in the attack, the damage roll goes with a +4 modifier.
All attacks by such a creature are done with the Unarmed Skill, but they only suffer Reach penalties against Polearms.
See the specifics for each creature.
Be aware that the damage of a bite does not only depend on the size of the fangs, but also on the presssure exerted by the jaws.
Natural Weapons
Natural Weapon Size | Recommended Damage | Examples |
---|---|---|
Very Small | Str | rat, ferret or raven bites |
Small | Str+1 | human o racoon bite |
Medium | Str+1D4 | dog or wolf bite, cougar's claws |
Sizeable | Str+1D6 | tiger's fangs, bear's claws, boar tusks, hyena bite |
Large | Str+1D8 | sabretooth's or hippopotamus bites, water buffalo horn |
Huge | Str+1D10 | elephant tusks, saltwater crocodile or white shark bite |
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