Natural Weapons in Primal Dawn | World Anvil
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Natural Weapons

When a creature has gangs, claws, antlers or other type of natural weapons to attack.
All attacks by such a creature are done with the Unarmed Skill, but they only suffer Reach penalties against Polearms.
See the specifics for each creature.
Be aware that the damage of a bite does not only depend on the size of the fangs, but also on the presssure exerted by the jaws.
 

Natural Weapons


Natural Weapon SizeRecommended DamageExamples
Very SmallStrrat, ferret or raven bites
SmallStr+1human o racoon bite
MediumStr+1D4dog or wolf bite, cougar's claws
SizeableStr+1D6tiger's fangs, bear's claws, boar tusks, hyena bite
LargeStr+1D8sabretooth's or hippopotamus bites, water buffalo horn
HugeStr+1D10elephant tusks, saltwater crocodile or white shark bite
  Charge: Tusked or horned creatures can charge. If the creature had at least 5 m to run, and succeeds in the attack, the damage roll goes with a +4 modifier.

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