Said to be the original race of dwarves throughout pondera, Mountain dwarves keep their home most often to the underground kingdom of Steisen. Allthough the surrounding lands and on the surface are home to other dwarves, the majority of mountain dwarves live underground, in the depths, where they take the most of their advantage to see in the dark. Some argue that hill dwarves are the first of their kind, but the majority of the world believes that the mountain dwarves came first.
- +2 Constitution, -2 Charisma
- Size: Medium
- Speed: 20ft. Dwarf movement is not hampered when wearing armor or wielding a medium or heavy load.
- Darkvision 60ft
- Stonecunning: Grants a +2 bonus on Investigate checks to notice unusual stonework. Automatically rolls when coming within 10 feet of unusual stonework, or when something is disguised as stone. Dwarves can also intuit approximate depth underground from the nearest surface to the sun.
- Weapon Familiarity: Dwarven waraxes and Urgroshes are treated as martial weapons rather than exotic.
- Stability: +4 on ability checks made to resist bull rushes or tripps while standing firmly on the ground.
- +2 vs saves against poison
- +2 vs spells and spell-like effects
- +1 on attack rolls against Orcs and Goblinoids
- +4 dodge bonus to AC against Giant type monsters.
- +2 on Appraise or Craft checks for anything made of stone or metal.
- Languages: Common, Dwarven.
Civilization and Culture
Although it can differ from culture to culture, the majority of dwarven names come from the history of their parents, and the expected history of the dwarf. A dwarf will always be given a name from their parents, usually as an honorific towards a family friend, or honorable family member, with the expectation that the name itself will garner respect and honor for the dwarf throughout their lifetime. From there, each dwarven culture will grant an honorific name, given by those of status, usually as a title to be included in the name. Finally, the last name in all cultures will either be the last name of their house, the name of their parantage, denotating the family line, or a name given by the leader of a community. No dwarf may grant themselves a name, and those who do are rightly shunned by the society they lie too about. In short, a dwarf name is their history, one worth wielding stronger than any weapon.
Example: Ogdrik "The Dragonslayer, The Winekeeper, The Studious, The Dubious" Grangleson.
Kingdom of Steisen is the most prominent kingdom regarding mountain dwarves. They claim it as their homeland, and most are agreed in scholarly discussions that it is the proper land for their creation. Quite a few mountain dwarves can be found outside of Steisen however, with a rare few clans itself inside Kuraudosukurēpā who have been there for generations.
In dwarven culture, beauty is defined by the apparent status of the other. For men and women, there is a fine balance between a hard working dwarf, and being overweight. Both of them watch their figure just enough to be able to show off their strength, and look fairly wealthy via overeating or overindulging.
For dwarves in cultures with long hair or beards, braids usually show as a status symbol, coutship, or even messages of power from one culture to the next via attatching beads or fancy decorations in the hair.