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Session 25

General Summary

Recap

We left Seeblick. First day uneventful then at night somethig followed by a maybe dryad? During Saga's watch it fired a dart at her.
Next morn found dead guy overgrown with fungus. Found grave of ancient people we left tokens and got blessing.
Last day: day 6 found massive footprintso we tried to hide for the night. It was a troll and it caught Saga.

Summary

We fought of the troll and hid out in the badger's den till the next day. Afterwards we finally reached Harbeld.
We checked out the cathedral(Arti/Muir)/looked around town (Saga/Alex) and got some rooms to stay in in of of the inns (the Camp).
Alexander encountered an old friend that is also in town called Mary.
After trying to find the mayor (he was out so we booked a meeting in the morning instead) we got trapped in a thick fog that suddenly appeared. A person got hit with a briarthorn spell and died, much like what Saga previously experienced (minus the dead guy). After getting back to the inn the mist vanished as quickly as it came. Muir bribed one of the patrons with booze for info and we learned he too saw the mist while the others didn't. It occurs at random but it was not his first time. Every time someone dies but whoever it was no one remembers them.
We don't know if Alex experienced the mist too and have no clue where he is. Hope we can find him.
Our group is out of the pan into the fire it seems.

Session Notes

Saga got caught by troll.
he is humongous, he is ugly
saga being chomped on
bite does acid damage
warts on feet react on fire they explode in acid damage
5 m tall troll
it is healing
chill touch Saga is pouch of dust blown at target whit ectoplasmic color to sickly grey
lightning gives same effect as fire
the troll leaves as it cannot get us in the burrow

23 Oct

we take long rest so we awake at midday
it is sunny
we quietly leave the burrow
sage and muir are loud, arti is total silence alex vanished again
no more troll tracks on the road we travel
an hour out still no tracks
another few hours we see buildings in the distance
forest turns to clearing with huts watchtowers
a more prof militia guards than seeblick
look capable but are not the best
well funded militia
road curves to centre of the town
peeps going about their business as usual
at center town is a building
like old frecnh town with at its center the church and everything built around it
center builidng is cathedral like well maintained
wide windows
pink green lights coming from inside
theres a communal mess hall
rest looks normal - no rampant fungi growth
its 5 in the evening
Harbeld is the biggest town in the boonies

The church

wide open wooden doors
lot of small gardens around
at the center is a giant lamp shaped like a column
a cage of lead stained glass
first is trees with birds
it gives colorful light
3 peeps tending to the gardens
sides: wood lans, farmlans, coast and mountains
source of light inside no way to reach it from what arti knows
muir cant recall who this temple is to
arti needs to craft nax gift - nax gift version of the pillar, fluo on the inside to mimic the light? or glimmer moss on outside for color?
no one dressed like a priest around
feel of the town: far from capital but still a village
reliant on hunting or trade
large trade route to the north
peeps of different ages young and old
inhabitants: human elves, one or two genasi or firbolg - majority human
there is a creek running through
medium sized town
gardens in temple are mostly veggies
some are dedicated to flowers
1 garden dedicated to single plant - looks like a grass field but a clump with bulb in center of it it is odd - doesnt know what it is
gonna look for lodging now
three inns in town different corners but same quality
one frequented by hunters - rowdy
north for traders - market lane, more crowded
one more southeast - where peeps go drink/play games
we go to the hunters inn
dingy sign - the camp
door is open smoke coming from inside
smell smt salted
all windows open - quiet bright
robust figures, arrows and bows prep,trading, bone game
stocky human man early 40s behind bar
while cooking
he is multitasking like a mad man
2 rooms not next to each other at least 2 days
food always available - you have to pay tho 24h open
authority in town Etrush the mayor in town hall
sometimes the priest comes by, just missed them
arti has number 3 key muir has 5

room 5:

2 person bunks - not wide for short stays
small desk table looks worn has carvings in it
window to the street
Jacob is name innkeeper
the cairn is nice, the creek if your into fishing
nice forest north walks
the column is the cairn
bulb is rare flower that used to grow in abundance but was plucked to near extinction by magisters - this one they are trying to raise to bring them back

Saga

sees alex talking to tall woman in long drapes
she approaches
o there you are - alex
woman is Mary
used to live in the same neighbourhood as alex
Mary is traveller like alex - arrived here a week ago
he is a bit strange I admit but ya know = mary about alex
no rumors of plague
but stories about things in the woods: dryads, trolls, druids returning
we are alex odd travelling companions
i dont really make friend - alex
mary always botices him - odd...
alex needs to stop travelling as much and visit family and friends more according to Mary

back at The Camp

muir claimed bottom bunk
leaving a note for alex

to town hall

seeking mayor Etrush
one of the buildings around the temple
first hall is communall hal, info boardsm peeps chattong
clerk in the back
young twenty bored out of his mind
when someone enters quickly scrambles back up
Etrush not in right now
might be at market lane got called there
appointment in ledger for tomorrow: at 9 in the morning
mayor is not usually out at this time
tight agenda these days
weird thing: visited by someone from the city a few days ago
other than that nothing happened
info boards:
sighting north roads of bandits - fake barricade guards
news from the city - new tax,... from government
schedule the arrival of the priest - next time will be in a week
old yellowed parchment in nice handwriting: are you bored do you want smt fascinating to happen... beneath the light of the moon in the darkest glade come find us for some mystery and enlightment
asked guy to put troll notice on board

outside

suddenly mist bank
no peeps
light of the cairn are there
saga sees a person 30ft dashing the side of the street and plummets to the ground, drops in the fog
saga goes closer see large tangle of briars - conjuration magic
person still there in the briars - dead
saga takes sample of briars
saga and muir decide go back to tavern

the camp

as soon as we open door and look back mist is gone
was it a threat? to us?
fog was magical
quite a few peep in, but rowdy hours are at night
Nobody saw fog outside even tho they looked outside?
big goliath or giant blooded guy, bald with white beard not reacting to anything around him
muir ask him about creature that stalks the mist
he just thinks its a joke
jackshit about magic but that mist peeps dont notice it
few that do, when it comes there is no one here besides those that can see it - it is a curse
no rhyme or reason it comes and goes
dead man on the streets moments later gone as soon as the mist dissappears nobody knows who they are/were and nobody remembers them
the mist comes and goes and peeps vanish and dissappear
better to stay inside in the mist or go inside
will answer more questions in exchange for booze
arti dashes out to check the body
no traces besides a single punsture hole between the cobble stones - similar to dart in tree
to muir it sounds like planar influence she keeps saying fae
back to the inn
 

next

need to find alex
meeting in the morn
mist mysteries
 
________________________________________

Rewards Granted

Arti

NA

Saga

Briarthorn mist sample

Muirreal

NA

Missions/Quests Completed

Character(s) interacted with

Related Reports

Where is Alex? Does he know about the mist?

Meeting the mayor at 9

+ 1d8 when doing nature/medicine check for everyone
In game date 1051 AS, 22 October
Report Date
05 Oct 2024
Primary Location
Secondary Location

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