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Session 21

General Summary

Recap

Combat final boss - lots a damage from Muir and cannonball. Lots of copies spawned only nakey Magnus remains.
Island crumbled away - we on ship back to town. The town had seen some troubles: gungi, pant like drones attacked but they also dead now. the rain has stopped.
Autumn ingrid is withering and craking - not sure if alive or dead.

Summary

We returned to Seeblick and assisted aiding the wounded. ARti introduced Sven to Magnus the second. He accepted after a tesne 15 min conversation in dwarvish.
Ingrid - Autumn is still KO. Ingrid - spring also could not waker her so we are trying divine intervention.
Alaric lost his leg in the battle but the rest of the people are fine. He agreed to provide rations and a letter of recomendation.

Session Notes

Seeblick Port

Fungal bodies at beachside - corroding away
wounded guards/militia but we dont see any dead
everyone being brought to the center
Pirates are intact merida most harmed
alex looks as rough as the rest like us but trying to hide it
spare the dying on ingrid - no reaction
large man with log used as weapon against the fungi - roughed up Gunther
spring ingrid on square tend to people
arti and saga patch up ship so it wont sink
muir is out again sleeping in the mud
saga and alex carry ingrid stretcher
arti guiding magnus
smugglers are up to smt

in town

people hurt by musklilies
at center more grievous wounds
spring ingrid being field medic
very harmed alaric - missing a leg
most harmed of them all
  • should I try and craft a leg?
  • spring ingrid mildly wounded/fine
    autumn ingrid in guard station
    magnus in office guarded by young militia
    ingrid in room of Muir drug trip
    gaunt and palish and cracks forming
    clothes for magnus
    last memory he has - sitting in the sloop
    ingrid visited - memory stopped there - an ingrid killed him, she didnt look healthy/looked off - lichenposter
    fetch spring ingrid for ingrid
    doing the medic thing - also doesnt know if dead cause they arent normal humans
    she gonna try potions
    if that dont work muir idea of chapel
    arti for sheets and pillows for alex and magnus
    saga remains with alex
    takes leather glove off and shows necrosis spots on his hands
    needs to be removed - yikes
    what happened - hand found like that after removed gloves, he dont know why didnt touch anything - it is a mystery
    he heads out to remove the dead tissue
     

    Next day

    muir

    wakes up with mud up her nose
    going to find someone to borrow washing basket
    sits around by the sea
    does nothing for awhile

    saga

    make healing salves, takes care of herself
    not many peeps awake
    Arti wakes up last
    arti to guard station
    very beautiful sky clear and blue unlike prev days
    alex is bad at poker
    bree and merida followed us to sq yesterday then disappeared
    heading to the Ingrids
    ingrid still in coma
    spring ingrid sleeping with a bunch of empty vials
    we leave them be for now so they can sleep
    we find muir
    sitting on a rock
    had a nice nap?|Saga
    muir says some weird relgious shit
    she said we are going to move one - just like that?
    making me mad
    storm has passed so chapel plan no go? what??
    they forgetting about the magnus issue
    yeayy....
    she's just gonna ditch the rest of the villagers here assuming thats fine without their opinion?
    arti ask granny for help
    arti by herself cause she mad
    suddenly acting like she knows what arti is gonna do while she forgot about magnus my god
    arti to backsmith

    saga and muir

    going to help the wounded
    capn alaric himself is there
    muir going take care of the stump
    he ask for our plans
    muir still talking about the capital
    asking alaric if meerwacht can stay here
    platinum library in pravh
    issues according to alaric:
  • twin druids
  • magnus II
  • how to get to Pravh
  • Arti

    sven stonehammer is his name
    arti tells him about the magnus
    arti takes him to magnus
    he pocketed smt before he left
    saga to take alaric measurements for prosthetic
    alaric making reports for foamridge
    giving note to us
    muir going to insitute of learning
    half his thigh is also gone
    the dwarves resemble each other
    he has a crystal in his hand and is speaking dwarvish
    asking questions in dwarvish
    they hug after 15 min
    no hostility anymore seems ok, accepted yeaay

    muir

    by land first to Harbeld, foamridge then pravh
    by land is thorough
    by sea is fast
    seeblick can only lend a ship
    a week to harbeld, the biggest city in the boonies
    coast there is a giant cliffedge
    they go by land
    we get rations and letter of recommendation which will help in harbeld might in foamridge not in pravh (or Platinum Archives: the think tank)
    arti to ingrids
    ingrids to the chapel with muir
    arti with stonehammers to inn
     
    ________________________________________

    Rewards Granted

    Arti

    NA

    Saga

    NA

    Muirreal

    NA

    Character(s) interacted with

    Related Reports

    Muireall

    Ingrids to chapel

    Arti

    Introduce Magnus
    Craft Alaric leg (instead of giftbox highest prio)
    Craft goodbye Nax boxes with tiny sculptures in them:
    Ingrids: autumn ingrid (her hair accesories) or an ingrid having both if autumn ingrid survives
    Stonehammers: 2 dwarves hugging 1 with hammer and other holds stones/crystals
    Gretchen: recreation of garden of lumicite
    Marcus: spelunking sublizard
    Gunther: Sailing sealizard
    Aida: basket with food
    Erick: seated fisherman
    Bree: Potion with explosive symbol
    Merida: Pirate hat
    In game date
    1051 AS, 14th-15th October
    "Had a nice nap?"
    — Saga

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