Squire - Royal Armory
Requirements
- Reach mid-adolescence (15 for humans)
- Get recruitment approved by an elder knight or magister
Duties
- Accompany knights to assist with duties
- Take etiquette training course
- Take beginner combat training
- Assist with crisis response duties
Responsibilities
Train, learn, assist.
Benefits
Monthly stipend of 5 gp.
Accoutrements & Equipment
- Royal Armory Tabatha
- Royal Armory arming sword
- Squires pack, containing tools to aid in maintenance of knights equipment and ways to carry their weapons and ammunition
Grounds for Removal/Dismissal
- Treason
- Failure to promote in 5 years
- If requested by 2 or more knights
History
When Amana was united under one monarchy, the Royal Armory was formed. It was made up of soldiers from the three former armies of the nations that combined. Its purpose was to protect the people from crisis and corruption. Because it was no longer a typical military organization they wanted a new way to vett recruits. Thus, the squire program was created.
Cultural Significance
Squires aren't looked down on, nor are they considered servants. They are respected as knight hopefuls trying to help people. People will often be quite supportive of squires, offering them advice and aid in an effort to assist their training.
Type
Civic, Military, Not Commissioned
Source of Authority
Monarch of Amana
Length of Term
Min: 6 months | Max: 5 years
Reports directly to
Related Locations
Related Organizations
Comments