Anatomy & PhysiologyGoblins are vertical bipedal hexapods, with two sets of manipulatory forelimbs at the top of the torso and a pair of hindlimbs at the bottom of the torso used for terrestrial locomotion. Klex have an internal skeleton composed of collagen and calcium phosphate. Their vascular oxygen carrier is haemoglobin, an iron-based protein that turns bright red when oxidized. Though efficient, haemoglobin is easily damaged by carbon monoxide, rendering goblins one of only a handful of known sophont species susceptible to carbon monoxide poisoning.
Klex have long, thin, prehensile tails and two opposable digits on each of their six limbs, though they mainly utilize those of the upper four. They are almost entirely without fur, with a mane of dark reddish fur on the head and a thinner stripe running down the back and tail.
Perception & Sensory Capabilities
Klex, like humans, rely most on their visual sense. They are very visual beings, with most of their technology and culture involving crucial optical aspects. Goblin visual sense is facilitated by a single pair of focal binocular eyes, which are able to pick up motion, definite shape, spatial orientation, and color.
The Klex olfactory sense is not especially strong, facilitated by a pyramidine protrusion in the approximate center of their face. This "nose" has a pair of spiracles that lead to a chemosensory chamber connected to the respiratory system.
Goblins are also quite dependent on their auditory sense, facilitated by a single pair of triangular fleshy protrusions, one on each side of their head. In fact, Klex hearing is slightly stronger than that of humans, able to pick up higher frequencies into the 30 kHz range.
The Klex tactile sense is their strongest sense, though they tend to rely more on the visual and auditory senses. Their entire epidermis is sensitive to tactile input, though the effect is most intense in the tail and the manipulative structures at the ends of the upper limbs.
Geographic Origin & DistributionHailing from the planet Klekon near the heart of the Pleiades star cluster, Klex achieved spaceflight thousands of years ago and have spread across most of the known universe alongside humans. They are a common sight in civilized space, present almost everywhere, but their sociopolitical influence and numbers are concentrated in and around the Pleiades.
Habitat & Survival FactorsThe optimal survival range in a variety of factors for an unequipped goblin is quite wide to begin with, but given the technology and/or resources to build said technology, the Klex can eke out a living almost anywhere in the cosmos.
Civilization & Culture
Major Language Groups & Dialects
Culture & Heritage
Extra LimbsYou may take two bonus actions during your turn rather than one, so long as they are different actions coming from different sources.
Prehensile TailYour tail operates with a radius of five feet and you can use it as a bonus action to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, operate a touchscreen, etc. You cannot use your tail to attack or carry more than 10 pounds.
DarkvisionYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
Cultural TraitsSuggested culture: Kleko-Pleiadean
WIS increases by 1