Mechamaster
Steel's Rook
Formerly a Trickmaster heartless, this mechanised behemoth is one of several unique seige engines mutated by Dynasteelen the War of the darkness.. However; The Mechamaster was not finished several years after Dynasteelen's defeat, and thus lies dormant in the depths of the Dark lord's meditation plane.
Physical Description
General Physical Condition
Pristine, as new as the day it was created
Body Features
It's spindly arms have been plated with armour-it's magical batons replaced with heavy ion cannons. The legs and torso have also been mutated into reflective plates of titanuim, legs improved to piston-enhanced movement servos. The heeled feet on the other hand devolved into four large spiked wheels-2 on each leg.
Facial Features
In a brutal example of the dark side of technomancy, the 5 stacked heads of the Mechnomancer fused together into one cube-one with far too many eyes. it's mouth has devolved into nothing more than a loud speaker deep inside it's chest.
Identifying Characteristics
The heartless insignia is proudly displayed on it's chest and back, alongside a model number: TC-01 (Titan Class)
Special abilities
It has lost the gravity alteration effects of it's previous form. However; it has gained the unnatural and unnerving ability to awaken and control mechanical and technologic objects and life forms-even 'obsolete' subjects.
Mental characteristics
Personal history
Despite never being activated, the Mechamaster has grown an advanced AI matrix, allowing it to feel emotions and engage in sapient thinking. Within it's own mind, it feels the pain and awkwardness of it's mutations, but rejoices in it's evolution-hoping with burning passion and hope that their master will set them to work one day. It dreams of destroying cities in the name of the dark lord,to hear victims scream in agony and terror before it's massive size and mechanical majesty.
Intellectual Characteristics
With it's enhanced AI matrix, the mechamaster has a intelligence rivalling the supercomputers of Mechanus.
Morality & Philosophy
It's zealous devotion to Dynasteelen is almost frightening. It has no philosophy of it's own, wishing to enact the will of thier creator.
Personality Characteristics
Motivation
To destroy and partake in glorius warfare in the name of Dynasteelen
Savvies & Ineptitudes
Extremely fast, endurant, and powerful
Turning is difficult, and stealth is impossible. Finesse is not this monstrosity's forte.
Turning is difficult, and stealth is impossible. Finesse is not this monstrosity's forte.
Likes & Dislikes
likes: destruction, the pain and suffering of others, Dynasteelen, other heartless, mechanical oil.
Dislikes: rust, rust monsters, water, forests, celestials, the number 404.
Dislikes: rust, rust monsters, water, forests, celestials, the number 404.
Social
Speech
robotic and extremely cold
Relationships
History
Dynasteelen created the Mechamaster, but lost the war against Old Zenithas before their potential in combat could fully be realised. Thus, the Mechamaster has remained dormant since it's creation. However, the two still talk on occasion. It is unknown whether the Mechamaster remembers it's past as a trickmaster.
Relationship Reasoning
The mechamaster is a devout engine of war waiting for Dynasteelen to have need of them
History
As high ranking member's of Dynasteelen's inner circle; Valedorous has passed by this machine multiple times. On most occasions; the two have flung insults at one another, both trying to argue superiority over the other, as well as trying to argue that they are more favoured by Dynasteelen than the other
Gargantuan Heartless/construct (lawful evil)
AC: 18, MOV: 100, HP: 220
STR: 18, DEX: 20, CON: 26, INT: 30, WIS: 10, CHR: 4
Passives: perception 15 (+5), Investigation 28 (+18) Intimidation: 10 (+0)
Proficiencies (+3): Perception, Investigation, Intimidation, insight.
Saving throw proficiencies: CON (+11), INT (+13)
Challenge Rating: 16
AC: 18, MOV: 100, HP: 220
STR: 18, DEX: 20, CON: 26, INT: 30, WIS: 10, CHR: 4
Passives: perception 15 (+5), Investigation 28 (+18) Intimidation: 10 (+0)
Proficiencies (+3): Perception, Investigation, Intimidation, insight.
Saving throw proficiencies: CON (+11), INT (+13)
Challenge Rating: 16
Features:
Immune to mind-altering and charm effects, or effects that would target a living body.
Immune to poison and psychic damage, and the poisoned effect.
Resistant to cold, water, necrotic, aero (wind), and darkness damage
Aversion to fire, acid, thunder, lighting, and radient damage.
Magic Weapons. The Mechamaster's weapon attacks are magical. Grudge-bearer During the first round of any combat against celestials, attack rolls against any of them have advantage.
• When any Celestial makes an opportunity attack against Mechamaster, it makes the attack roll with disadvantage.
• Whenever it would make an Intelligence (Arcana, History, Nature, or Religion) check to recall information about Celestials, add double proficiency bonus to the check, even if you’re not normally proficient.
Titanium plating: bludgeoning, piercing, and slashing damage that it takes from non magical weapons is reduced by 6.
Optical servos: If it can see a creature’s mouth while it is speaking a language it understands, you can interpret what it’s saying by reading its lips. has a +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Destructive cannons: its ranged weapon attacks ignore all cover that is not thick metal or reflective. Before it makes an attack with a ranged weapon that it is proficient with, you can choose to take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
Known Languages
Common, binary, undercommon, primordial, abyssal. However, it's incredible intellect means it only takes about 10 minutes of conversation for it to become fluent in a new language.
Attacks:
Multiattack: the Mechamaster may make two attacks per turn, 1 with each of it's 'arms'
ION cannon: Ranged +12 to hit, Range 200ft, one target. Hit: 4D10 fire damage. Cooldown: 1 round. on a critical fail, the Mechamaster takes 1D10+5 fire damage-ignoring weakness and resistances.
Cannon-whip: +9 to hit, Reach 10ft, one target. Hit: 1D12+4 bludgeoning damage
Immune to mind-altering and charm effects, or effects that would target a living body.
Immune to poison and psychic damage, and the poisoned effect.
Resistant to cold, water, necrotic, aero (wind), and darkness damage
Aversion to fire, acid, thunder, lighting, and radient damage.
Magic Weapons. The Mechamaster's weapon attacks are magical. Grudge-bearer During the first round of any combat against celestials, attack rolls against any of them have advantage.
• When any Celestial makes an opportunity attack against Mechamaster, it makes the attack roll with disadvantage.
• Whenever it would make an Intelligence (Arcana, History, Nature, or Religion) check to recall information about Celestials, add double proficiency bonus to the check, even if you’re not normally proficient.
Titanium plating: bludgeoning, piercing, and slashing damage that it takes from non magical weapons is reduced by 6.
Optical servos: If it can see a creature’s mouth while it is speaking a language it understands, you can interpret what it’s saying by reading its lips. has a +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Destructive cannons: its ranged weapon attacks ignore all cover that is not thick metal or reflective. Before it makes an attack with a ranged weapon that it is proficient with, you can choose to take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
Alignment
Lawful evil
Species
Life
3 CC
3 BD
Circumstances of Birth
Mutated from it's current form using advanced technomancy
Birthplace
Dynasteelen's meditation plane
Spouses
Siblings
Children
Current Residence
Dynasteelen's meditation plane
Gender
none
Eyes
neon red
Skin Tone/Pigmentation
Metallic navy blue and royal purple.
Height
20ft
Weight
1,100lbs
Quotes & Catchphrases
'engaging 'false laugh' executable. ha. ha. ha.'
'pathetic ant, you are not even worthy to grease my wheels.'
'for the glory of the First-born!'
'pathetic ant, you are not even worthy to grease my wheels.'
'for the glory of the First-born!'
Appears in...
Multiattack: the Mechamaster may make two attacks per turn, 1 with each of it's 'arms'
ION cannon: Ranged +12 to hit, Range 200ft, one target. Hit: 4D10 fire damage. Cooldown: 1 round. on a critical fail, the Mechamaster takes 1D10+5 fire damage-ignoring weakness and resistances.
Cannon-whip: +9 to hit, Reach 10ft, one target. Hit: 1D12+4 bludgeoning damage
1D10+4 titanuim scrap (mining), 1D4 titanium ingot, Golem's Heart, miniature ION cannon (50%), Cyberpunk helmet (25%)
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