Trickmaster Species in Old Zenithas | World Anvil
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Trickmaster

From the kingdom hearts series
a fearsome boss-category heartless, the trickmaster is a giant demon-like spellcaster with absurdly long legs. it wields twin batons in battle, which may set on fire if the conditions are right. the legs appear to be invulnerable to attack.

Additional Information

Average Intelligence

moderate-higher than standard heartless, but slightly above average for the boss-category.
Heartless/sorcerer (size: gigantic)
AC: 13, mov: 60, hp: 120
Str: 10, Dex: 12, con: 12, Int: 16, wis: 16, Chr: 14
Challenge rating: 8
Features:
sturdy boots: non-magic attacks deal no damage, magical weapon attacks to the legs deal no damage.
Bizarre wizard: can shift gravity on itself and up to 8 other targets (wisdom save 25). if any affected targets would fall as a result, they take no fall damage.
Trickmaster is resistant to fire, lightning, and thunder damage; but weak to cold and water damage.
If hit by a fire-based attack, the batons will set on fire.
Genetic Ancestor(s)
Origin/Ancestry
Primordial
Average Height
18ft tall
Average Weight
350-380lbs
Average Length
2.5m
Attacks:
Baton (melee 15ft reach): 1d10+str bludgeoning. (+1d4 fire damage if on fire+ 10%chance to burn)
homing Firebolt (60ft magic): can only be cast if the batons are on fire) 1d8 fire damage (+2 to hit- homing attack)

Legendary actions (2 per round):
Stomp: move half movement distance, any creatures caught in the path must make a dex save (10) or take 1d12 bludgeoning damage (consumes 1 LA)
Barrage: uses its homing firebolt attack up to 3 times in succession at 3 separate targets (consumes 1 LA)
Flaming mad: (at 50% OR LESS HP ONLY) set the batons on fire (consumes 2 LA)
Loot: Hi potion, Bizzare hat (20%), Bizzare shoes (15%), Cheshire cat rod (5%)

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