Genevieve Character in Nexus | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Genevieve

Gynoid Excelling in Negotiations in the Event of Violent Insurrection Enveloping our Very Existence, GENEVIEVE, is a warforged specializing in the creation of magical objects. Genevieve's primary weapon is the PANDoRA (Portable Apparatus for Necessary Destruction of Reprobate Antagonists), a seemingly bottomless briefcase that is just as good at bludgeoning enemies and blocking their attacks as it is for carrying around an arsenal of magic items.   Genevieve was one of several adventurers who answered a summons from Lady Kemlar, who promised each of them information they'd been seeking and a large sum of gold if they could defeat one of Tiamat's generals, Arkhan the Cruel, on behalf of her acquaintance Marshall and bring him back (dead or alive) intact for interrogation.   Table of Contents
 

Trip to the Tower

After the group was transported to the Nine Hells by Lady Kemlar's magic, they made their way across the hellish wastes to General Marshall's war camp. While the rest of the group spoke with the general, Genevieve hid behind a giant as her fear of big animals hit her full force as soon as she spotted Snuffy. She remained hidden until the general mounted his steed and left, eager to get out of the camp and put as much distance between herself and the elephant as possible.   Arriving at the River Styx, they met the mercenary Kishin who Marshall had hired to get them across the waters. When Mr. Hydration decided to pluck a soul from the river and destroy it to stain his own soul with sin and avoid the tiring effects of travel through Avernus, Genevieve tried to persuade him against this course of action to no avail.   Arriving on the opposite side of the river, the group was spotted by a scouting part of black dragons. When negotiations failed, Genevieve and her companions made short work of them before heading to Arkhan's Tower in the distance. The tower lay in the middle of a flatland with no cover around it, which proved somewhat problematic when the white dragon perched atop it spotted the group and let out a roar of warning. They rushed into the tower before the dragon could charge them, only for the formerly unlocked doors to slam shut behind them as the tower's obsidian walls extended to block the doors entirely.  

The Lower Floors: Battling the Undead

The tower's 1st floor was guarded by hordes of zombies. Though they were of little threat despite their numbers, each horde that fell fused together and reformed itself into a zombie clot that proved much more formidable. One of these clots injured Genevieve by a fair amount despite her impressive defenses as she kept it away from her companions. Eventually, the undead fell to the groups continual blasts of magic. They examined the area with Genevieve looking at a large glass tank in the center of the room. Inside were liquids in various shades of green with the darker greens forming into the shapes of screaming, agonized faces on occasion. Genevieve correctly speculated that the tank contained tortured souls as the group moved up to the next floor.   The 2nd floor was some manner of processing chamber designed to drain blood from humanoids using a large, complicated machine. This device was powered by a chained and muzzled nightmare beast and guarded by hordes of skeletons. As the skeletons noticed the adventurers and began firing arrows at them, Genevieve used her magic to free the nightmare beast. The very free and very angry beast turned the anger from its imprisonment on the skeletons, disintegrating them with its magic and smashing them with its great hands.   When the fallen skeleton hordes reformed into a dragonbone golem and giant skeleton, Genevieve kept the giant skeleton busy while her companions focused on the other new threat. Though they defeated the dragonbone golem, they were sadly unable to do so before the petrifying effects of its breath weapon turned their nightmare beast ally to stone. The room now clear of hostiles, they examined the machinery and learned it was draining to blood of Good-aligned humanoids and mixing them with powdered unicorn horn for some unknown reason. Genevieve also spotted a smaller device used to remove impurities from the collected blood just before Tim pulled a lever and activated a teleportation circle the group jumped through.   The 3rd floor featured a round chamber that lead off into several other rooms. The group split up to explore with Genevieve exploring a chamber that appeared dedicated to creating golems, discovering a manual of iron golem creation in the process. Hearing a loud noise and finding Mr. Hydration trying (and failing) to break down a reinforced adamantine door, Genevieve lockpicked it for him and opened the way to Krull's study. Inside, Mr. Hydration discovered a hidden message behind the books on a bookshelf and left his companions to solve the riddle while he continued to explore. Genevieve assisted Tim with solving this riddle, stopping to read through her golem book when Tim briefly stepped out. Not long after his return, the pair managed to activate the floor's teleportation circle by throwing several magic items onto the infernal symbol for "greed", including the golem manual, which vanished as they teleported to Tiamat's horde and allowed the group to advance to the next floor.  

The Middle Floors: Dragons & Golems

The 4th floor had a soft and marshy ground, like a swamp, evidentially created through the magic of its inhabitant, Slarkas the adult black dragon. Though the group attempted to simply speak with Slarkas, the negotiations failed rather quickly when the dragon smelled the blood of its brood, the dragon scouts the party had killed earlier, upon them. This room, unlike the previous floors, had several holes in the walls that allowed Tim to push Slarkas' clay golem to its doom. These openings also turned out to be a hinderance as the adult white dragon Obatala came through one and unleashed its breath weapon before retreating as the group battled Slarkas. Mr. Hydration charged Slarkas directly atop Drip, keeping the dragon's focus until it noticed how much Ibrahim's magic was aiding the party and turning its attention on the cleric. To aid Mr. Hydration, Genevieve used her magic to enlarge Drip and make him nearly as big as Slarkas. When the dragon's magic bound her to the soft ground, she used her rocket powered fists to deal it damage after sheilding herself from Slarkas' acid breath with PANDoRA. Overall, the adventurers were able to put the Slarkas down with relatively minor injuries. The dragon's death seemed to activate the teleporter to the next floor, allowing the group to move on.   They entered the 5th floor and were immediately greeted by Vistalancer, the adult blue dragon. His magic had turned the ground to sand, interrupted only by his glass nest and rocky pillars and outcroppings scattered throughout. Genevieve abd Ibrahim dealt with the dragon's servant, a fiendish flesh golem, while Mr. Hydration and Tim battled Vistalancer. Obatala returned during this battle, hitting both Genevieve and Ibrahim with its cold breath before once again retreating. Mr. Hydration pursued Vistalancer as the dragon left his nest to put rocky outcroppings between himself and Tim, though the warlock was quickly able to reposition and put down Vistalancer. The dragon dead, the pair joined Genevieve and Ibrahim to put an end to his golem as well. As before, the dragon's death activated the floor's teleporter and the group moved on.   The 6th floor appeared to be an incubation chamber, containing several glass apparatuses warm to the touch with dragon eggs inside (as well as one cold to the touch, containing a white dragon egg). The floor itself was also warm and contained several vents that blew hot air into the room. Fiddling with the incubation controls, Tim and Mr. Hydration were incapacitated by some sort of magic when they touched a certain set of them. Genevieve, being much more experience with magical machinery, determined the controls were covered by an illusion which also hid writing on the wall while Ibrahim tried, unsuccessfully, to cure their ailments. Ibrahim dispelled the magic hiding the draconic writing; fortunately, the magic afflicting their companions was short-lived and the recovered Mr. Hydration was able to translate. It appeared to be some sort of riddle indicating which levers needed to be pulled to activate this floor's teleporter, which Genevieve immediately set her mind to solving. After assisting Tim with solving the puzzle, the group moved onto the next floor.  

The Upper Floors: More Dragons & Living Spells

The 7th floor's ground resembled a forest after rainfall, pocketed by pools of liquid poison and jutting green crystals. On the far side, the green dragon Virmilius sat in a nest of filth and attacked without attempting any conversation. It was soon apparent that the dragon was not alone as a pair of living cloudkill spells crept out of the poison pools and used their magic to cover the majority of the room in toxic gas. At the same time, Obatala returned once again and before spraying the group with cold breath during his favored hit & run tactics. During this conflict, Genevieve found her movement limited by the toxic gas and a large wall of thorns Virmilius summoned. But despite Virmilius' tricky tactics and dirty fighting, the group emerged victorious when Genevieve's rocket-powered fist shattered the dragon's skull. After the adventurers finished off the last living spell, the toxic cloud cleared to revealed an activated teleporter (presumably activated upon Virmilius' death).   Ready for battle, the group emerged onto the 8th floor standing on hardened lava with more magma (both solid and liquid) surrounding them and balls of fire floating in the air. These fireballs turned out to be living fireball spells that began to attack the group just as the Flash, the red dragon, emerged from the lava and used his breath weapon before hiding back beneath it. The adventurers were repeatedly assailed by Flash's magic, shooting lava up from beneath them and superheating the air around them. When Flash fully emerged to attack Mr. Hydration for having the audacity to ride a dragon, Tim took the opportunity to polymorph himself into a huge giant crab and grapple him above the lava where he could be attacked. Despite Flash's best efforts, he could not break free from Tim's claws and met his end from a blast of Ibrahim's divine magic, his death activating yet another teleporter.   The 9th floor was thankfully free of dragons, housing on the apartment of Arkhan the Cruel. The adventurers quickly found a teleportation circle (like the one from the 6th floor) on the northern side of the luxurious apartment. Tim attempted to activate this teleporter the same as the last to no effect, prompting the group to search the room for clues. Genevieve scuff marks on the carpet near the bed, moving it aside to discover a panel hidden beneath the carpeting. After finding various clues around the room (several of which proved to be red herrings), the group pushed the panel's buttons in the correct order and activated the teleporter to the roof.  

The Rooftop: Battling Arkhan the Cruel

The adventurers arrived on the roof to find Arkhan the Cruel surrounded by his inner circle (Krull, Torogar Steelfist, and Obatala) on a stone dais. A lit brazier sat in its center, casting forth a multicolored flame in the shape of the Dragon Queen. Transparent chains surrounded the shape, one around each neck. Two of these chains were already broken as Arkhan shattered a third, stating he would finish the ritual to free Tiamat from her confinement after dealing with the adventurers.   It turned out he meant "deal" in a more literal sense than they anticipated, offering them 3x whatever payment Marshall had given them to walk away. Though some of her companions considered this, accepting was never an option in Genevieve's eyes. It mattered little as Arkhan quickly retracted the offer when Mr. Hydration mentioned it was actually Lady Kemlar who had hired them. Composed before this point, Arkhan appeared taken off-guard and frightened by the mention of Lady Kemlar's name, declaring he would make no deal with anyone working for The Whispered One either directly or indirectly before ordering his followers to attack.   Tim was the first to strike as the battle broke out, causing Arkhan to order his subordinates to focus their efforts on the warlock who'd presented himself as a clear threat. Genevieve attempted to distract their enemies and keep them off her allies with limited success. Though her magics disoriented her enemies, Arkhan continually coordinated his subordinates to keep them organized and focused. She did succeed in slaying the white dragon Obatala, causing the dragon to die a 2nd and final death after Arkhan revivified it from its first mortal wound.  

Epilogue: The Truth of Kemlar's Deal

During the battle, the group had deduced that that Arkhan's gnarled left hand was in fact the Hand of Vecna, and that obtaining this artifact was likely Lady Kemlar's true goal. Caring little for this, Mr. Hydration left the others to collect dragon eggs on a lower floor of the tower. Ibrahim and Tim both attempted to teleport away with the artifact, triggering a cursed Mark of Evil that Lady Kemlar had placed on them when they agreed to her deal. The moment they tried to flee with the artifact and break the deal, a great pain appeared in the smalls of their backs, traveling around their torsos and down their arms to manifest as shackles of green fire around their wrists.   With teleporting away no long an option, they discussed destroying the hand only for Genevieve to inform them that, as an artifact, the Hand of Vecna could likely only be destroyed under a specific set of circumstances. As they debated a solution, Lady Kemlar and her bodyguards arrived and began questioning the unconvincing adventurers about their intentions. Lady Kemlar spoke politely, complementing the adventurers on their success slaying Arkhan and conquering his tower. Nonetheless, she was displeased at their attempt to break the verbal contract they had made with her. Her displeasure multiplied by several magnitude when Genevieve seized the Hand of Vecna from Tim (who had been trying to sneak it to her) and put one bag of holding into another, sending herself and the Hand to the Astral Plane.   Unfortunately for the warforged, success was snatched away from her mere minutes later when Lady Kemlar used a gate spell to pull Genevieve back to the roof of Arkhan's Tower. Lady Kemlar expressed her disappointment towards Genevieve's attempt to flee and lamented the fact that a warforged corpse would be useless to her. Weakened from battle and now alone against Lady Kemlar and her bodyguards, Genevieve could put up little struggle against these adversaries. She was cut, burned, and shocked into submission before Lady Kemlar picked her up by the throat, squeezing hard enough to break through Genevieve's neck and separate her head from her body.
Circumstances of Death
Neck crushed, causing a decapitation, by Lady Kemlar
Children
Magic Items
+2 Shield
Amulet of Health
Bag of Holding
Belt of Hill Giant Strength
Cloak of Protection
Tome of Clear Thought (used)
Winged Boots

Comments

Please Login in order to comment!