The Yan'Katar Organization in Nardish (Tariksan) | World Anvil
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The Yan'Katar

A brutal and ambitious collective of dragonborn clans that currently governs a prosperous empire built on the slavery of the native population of the lands that it has recently come to occupy.

Structure

The head of state for the Yan'Katar is their emperor, a role that carries absolute power and is supposedly hireditary. It is rare that the child of the emperor actually reigns for any length of time, as violent sucession is the norm. The emperor has an advisory council of delegates from each of the original seven clans and one from the clanless ones. The emperor themself must swear away their clanship to be truly impartial. Each clan in the Yan'Katar has it's own army, and functions essentially like a military unit, and an important badge of identity. In day to day workings, the Katari have a large network of messengers to attempt to govern the whole empire from their central location.

Public Agenda

To be seen as powerful is the overwhelming motivation for the yan'katar, they are keen to spread as far as they can, and capture as many slaves as they can govern.

Demography and Population

In the Yan'Katar lands, the population is split into four main groups: slaves, freemen, the clanless, the clans (of which there are seven). The land outside Katarinash is sparsely populated, with the dry grasslands of Davmire almost empty, as lots of the native population left or were killed during the expansion. The population is split thus: 42% slave, 20% freemen, 25% clanless ones, 13% clanned ones.

The seven clans have roughly equal membership, and are essentially an elite class. Their names, colours, and origin lands are:

Relag’tan - - - Blue - - - Samurellan border- east, coastal- north

Falturi - - - - - Black - - -Central Katarinash - east

Corshiv’au - - Red - - - - Central Katarinash - northwest

Xical’tan - - - -Red - - - - Davmiran border - west

Lillon - - - - - -Green - - -Samurellan border - west

Yunimat- - - - Green - - -Central Katarinash- south, and Davmirian border - east

Settan’ji - - - -White - - -Coastal- south

Foreign Relations

Any nation near the Yan'katar fears them, although several have favorable trade relations. This sort of arrangement only stands until the Yan'katar seeks to gain more land, they do not place value on peaceable relations. In Tariksan, to trade with the slavers is a huge black mark against a township, and in towns like Kabili this creates a tension between merchants and their labourers, many of whom are ex slaves. The land currently owned by the Yan'katar is surrounded by sea, and a thin stretch of mountains fiercly guarded by giants, making further expansion very difficult.

Trade & Transport

The Yan'katar have an excellent road network, managed by empire-owned slaves. Communication across the empire is swift, the movement of armies easy. However, although there are many ports along the sea border, the Samurellans (who used to own the ports) burnt or destroyed their navy as a last act of defiance as they lost battles, so Yan'katar has no national ships. The many independent merchants who frequent the coast are keen to keep it this way, and report any shipbuilding to Tariksani garrisons, who quickly destroy their efforts.

Our heart is fed with the blood of dragons

Founding Date
108PG
Type
Geopolitical, Empire
Alternative Names
The draconic tide (self-given poetic name),

Scouran (mostly used for it's armies by any opponents, considered offensive.)

Demonym
Katari
Subsidiary Organizations
Neighboring Nations

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Articles under The Yan'Katar


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  • 108 PG


    The formation of the council of seven
    Diplomatic action

    The seven most prominant clans of dragonborn in Katarinash make peace with each other, elect delegates to the council of seven, and start to call themselves The Yan'Katar.

  • 102 PG

    4

    The new rule
    Diplomatic action

    At the publication of the new consitution and the subsequent execution of the old ruling family, Katarinash falls into chaos as the population attempts to resist the new laws and reject the Yan'katar.

  • 98 PG

    23 PG


    The Yan'katar claim all of Katarinash
    Political event

    Slowly, the Yan'katar are able to strech their influence to cover Katarinash.

  • 0 PG

    17 /4

    Tariksan becomes an official nation

    Tariksan becomes big enough to start looking for central government of it's many small lordships.

    Additional timelines
  • 4 G

    3

    The call of the clanless ones.
    Political event

    The council becomes a council of eight, as a delegate for the clanless ones is introduced.

  • 298 G

    21 /5
    298 G

    15 /6

    The turn of the draconic tide
    Military action

    As the Yan'katar start to move into Samurella, the surrounding nations credit this as the start of the war. During this time, Davmire and Samurella attempt to negotiate a peace deal.

  • 298 G

    15 /6

    Four hours to save a nation
    Diplomatic action

    All forces stopped and waited to see how the council of eight would decide to respond to Davmire's threat upon their land. After four hours of discussion, the Relag'tan troops in Samurella are instructed to halt, but not retreat. No response was sent to Samurella or Davmire. This was not in line with the treaty suggested.

  • 298 G

    16 /6
    298 G

    30 /6

    Davmire Retailiates
    Military action

    Davmire gives up negotiation and sends troops into Katarinash, in an attempt to stop the invasion of Samurella.

  • 298 G

    3 /7

    Davmire declares war
    Political event

    After their troops are captured and dishonourably executed, the tensions between Davmire and the Yan'Katar boil over, and all-out war is declared by the king of Davmire.

  • 298 G

    9

    Invasion of Davmire
    Military action

    The Yan'katar cross the border in force.

  • 301 G

    33 /6
    338 G

    29 /1

    Davmire's evacuation
    Population Migration / Travel
    More reading
    Davmire
  • 309 G

    16 /4
    309 G

    33 /7

    The battle of Flek's rage
    Military action

    A large-scale win for Davmire on the southern grasslands, culminating in a brutal battle.

  • 310 G

    12 /2

    The loyalist clause is introduced
    Political event

    The loyalist clause, a law that grants measures of protection and escape from slavery to people captured by the Yan'katar, is introduced. This came after a string of defeats and stalemates suffered by the Yan'Katar, as they are short of fighters and food. Among other nations it is called the traitor's clause.

  • 338 G

    12 /1

    The Fall of Davmire
    Disbandment