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Beliard

One of the more pleasant-looking villages in the Dessarin Valley thanks to its many trees.

Because so many big-city folk settled here, rumors persist of cached treasure buried or otherwise hidden all over Beliard, but aside from a sack of gold coins found walled away behind stones in a chimney, nothing has yet been found — nothing that has become public knowledge, at least.   Reason to Visit. Beliard was the last place anyone saw the missing delegation from Mirabar (described in chapter 3).

Defences

In recent years, bodyguards and mercenaries formerly active in Waterdeep and along the Heartlands trade routes retired to Beliard, and their presence makes nearby brigands reluctant to raid the village directly.

Industry & Trade

Beliard is a market-moot for local cattle drovers and home to many cattle ranchers whose herds roam the hills around it, particularly to the east. The village offers a public well, as well as a pond where harnessed horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It’s also home to a tanner, a smith, some horse dealers and trainers who keep extensive stables, and an inn: the venerable, popular, and several-times-expanded Watchful Knight.

Geography

It surrounds the intersection of the Dessarin Road with the Stone Trail.
Type
Village
Location under
Included Locations
Owner/Ruler
Characters in Location

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