Lonasha Amyara Character in Mithestra | World Anvil

Lonasha Amyara

Lonasha Amyara

A simple catfolk born and raised in the village of Torketh.
Early in life she was brought up, alongside a sizable litter of peers, around legends and tales of great adventures. It inspired in her the yearning to find her own adventure.. however, she couldn't really see herself as all that mighty, but she had plenty of time to seek out and find her calling. Over the course of her childhood she discovered her knack for stealing into the shadows and striking out from them, often startling her peers during games of hide and seek. As she grew she honed her skills, and soon enough found the confidence to disembark on her own personal quest for adventure, and a desire to help others- be they her own people or any of the other civilized races.
Her decision to step outside of the tribe was met with mixed response initially, but when promised stories of her exploits, the attitude became much more positive, and so she headed out with high spirits.
Her willingness to help out is fairly easy to take advantage of, but she's quick-witted enough to rebound from nearly any awful situation she may find herself in. Despite a few close calls on her way into the heartland her desire to help others remains strong. Her travels eventually led her to the heartland town established around a crossroads, Kilmarik.
Lonasha greatly enjoys stories, song, and dance, and so she often finds herself sitting in the tavern, drink in hand while soaking in the boastful tales of drunkards or the song of the occasional bard.

Mental characteristics

Personal history

Raised by the community, she eventually left Torketh to begin seeking out her own story to tell.
Year of Birth
1402 17 Years old
Children
Eyes
Teal and wide with wonder
Hair
Brown and earthen in tone
Height
5' 0"
Weight
125 lbs

Shadows of Dagma
Sarennor, Lairura 66th, 1419

A short while after leaving home, I bought a journal and some writing supplies. Now I can chronicle my adventures in the world at large!   I was earlier enjoying a night at the tavern, listening to the boisterous stories of the drunks, when a man, pale and naked from the waist up, came in off the street. The barkeep invited him over, and I offered my blade in help when he stated he had been mugged.   We forewent preparations and swiftly followed the trail to Dagma Grotto. I fired an arrow for distraction, not actually expecting to hit either of them. It worked, and as they went to investigate we moved in as quietly as we could. The man, though, bumped his staff into the cave wall. Of course they spotted us and engaged us in combat. They hit like bricks, even when one of them was shrunken down. Iendross, as I found his name later, clocked one of them out on his way to me. The shrunken man took Iendross out, leaving it to me to end the fight and resuscitate my new friend. Unfortunately, we had to leave the loot behind, but hopefully we'll be better prepared tomorrow morning!