Clerics of Morgath in Misty Isle of Harn | World Anvil

Clerics of Morgath

Much of the inspiration and details is derived from Colombia Games

Modifications Cleric Class

 

Skills

Clerics of Morgath are taught the secret language Ormauk and 2 Tool proficiencies from the following list Calligrapher's Supplies, Carpenter’s tools, Leatherworker’s tools, Painter’s supplies, Potter’s tools, Tinker’s tools, Woodcarver’s tools.  

Starting Proficiencies

No Armour.  

Channel Divinity

Conjures the Shadow of Bukrai. Where an undead is turned it is instead pacified, when it is destroyed it is commanded as per the Dominate Monster spell. The effect lasts for 10 minutes.   If Channel Divinity is activated within a Shadow of Bukrai zone of Intensity 1 or higher he can choose to increase the intensity of the zone by their proficiency modifier for 10 minutes. If multiple clerics use this ability, or it is used multiple times, it merely increases the duration of the effect by 10 minutes per use, with the intensity increase being that of the most powerful channeling Cleric.  

Allowable Domains

Death Domain.  

Morgath Cleric Spells List

 

Cantrips (0 Level)

Available spells
Guidance, Resistance, Thaumaturgy, Toll the Dead, Vicious Mockery
 

Bukrai's Grip

0-level (Cantrip) Necromancy

Casting Time 1 Action
Range 60ft
Duration Instantaneous
Components Holy Symbol, Verbal, Somatic

The Shadow of Bukai closes around victim. The target must succeed on a wisdom saving throw or take 1d8 Necrotic damage. The target gains no benefit from cover for this saving throw.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)

Class(es): Cleric of Morgath replaces Sacred Flame
 

Throat of Klyss

0-level (Cantrip) Necromancy

Casting Time 1 Action
Range 5 sphere feet around the caster
Duration Instantaneous
Components Holy Symbol, Verbal, Somatic

You whisper dark, evil words which tears pieces off the souls of all close to you. Each creature within range must succeed a Charisma save or take 1d6 Psychic damage.

 
At higher levels: The spell's damage increases by 1d6 when you reach 5th, 11th, and 17th level.

Class(es): Cleric of Morgath replaces Word of Radiance
  Unavailable Spells
Light, Mending, Sacred Flame, Spare the Dying, Word of Radiance, Virtue  

1st Level

Available spells
Bane, Ceremony, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Inflict Wounds, Protection from Evil and Good, Sanctuary, Shield of Faith, Cause Fear, False Flfe  

Myrvria's Heart Killer

1-level Necromancy

Casting Time 1 Action
Range 30ft
Duration Concentration, 1 Minute
Components Verbal, Somatic

The Shadow of Bukai squeezes a targets Heart doing d4 Necrotic Damage and is he is restrained. A Wisdom saving throw can be made to avoid the affect and at the end of each characters turn. The Caster can target one more opponent per spell level increase.

Class(es): Cleric of Morgath
  Modified spells
Command, can affect undead- KLYSS’ COMMAND
Guiding Hand, spell is Necromancy and cast on a severed hand which points out the direct. It turns to dust at the end of the duration.
Guiding Bolt damage type is Necrotic
Cure Wounds, healing causes horrible scars as the flesh is warped during the process.
Create or Destroy Water. Can only Destroy Water.
Hellish Rebuke, damage type is Necrotic.   Unavailable Spells – Bless, Purify Food and Drink  

2nd Level

  Aid, Augury, Blindness/Deafness, Enhance Ability, Find Traps, Hold Person, Lesser Restoration, Protection from Poison, Silence, Darkness, Darkvision, Ray of Enfeeblement   Modified spells
- Spiritual Weapon, weapons appear as a bloody knife and can do with Necrotic or force damage determined on casting.   Unavailable Spells
Calm Emotions, Gentle Repose, Zone of Truth, Continual Flame, Locate Object, Prayer of Healing, Warding Bond.  

3rd Level

Available spells
Animate Dead, Bestow Curse, Clairvoyance, Dispel Magic, Feign Death, Glyph of Warding, Life Transference, Magic Circle, Protection from Energy, Remove Curse, Sending, Speak with Dead, Fear   Modified spells
Spirit Guardians – the guardians are undead or demonic horrors.   Unavailable Spells
Beacon of Hope, Create Food and Water, Daylight, Mass Healing Word, Meld into Stone, Revivify Tongues, Water Walk  

4th Level

Available spells
Banishment, Divination, Freedom of Movement, Guardian of Faith, Locate Creature, Blight   Modified spells
Shadow of Moil – Caster gains Darkvision for the duration of the spell KLYSS’ SHADOW   Unavailable Spells
Control Water, Death Ward, Stone Shape  

5th Level

Available spells
Commune, Contagion, Dispel Evil and Good, Geas, Hallow, Insect Plague, Legend Lore, Planar Binding, Scrying, Negative Energy Flood   Unavailable Spells
Dawn, Flame Strike, Greater Restoration, Holy Weapon, Mass Cure Wounds, Raise Dead  

6th Level

Available spells
Blade Barrier, Create Undead, Find the Path, Forbiddance, Harm, Planar Ally, True Seeing   Modified spells
Planar Ally, is always undead   Unavailable Spells
Heal, Heroes' Feast, Word of Recall  

7th Level

Available spells
Divine Word, Etherealness, Symbol, Finger of Death, Powerword Pain   Unavailable Spells
Conjure Celestial, Fire Storm, Plane Shift, Regenerate, Resurrection, Temple of the Gods  

8th Level

Available spells
Antimagic Field, Feeblemind, Powerword Stun, Maddening Darkness   Modified spells
Abi-Dalzim's Horrid Wilting called TOUCH OF KLYSS   Unavailable Spells
Control Weather, Earthquake, Holy Aura  

9th Level

Available spells
Astral Projection, Powerword Kill, Psychic Scream   Unavailable Spells
Gate, Mass Heal, True Resurrection

Articles under Clerics of Morgath



Cover image: Morgath Header by Attacus

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