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Switzerland

This is what happens after a party gets too old but don’t want to split.

When the Representatives left, having each given their reasons, their thoughts, Malfire was the first to speak, her young impulsiveness making her words blurt out in a rush, “Look, Ah didn’t sign up for being some sort of—of whatever this is! Ah signed up ta be a pilot! This is all so, so—”   “Official?” offered John blandly. His hands were twisted together, belying the sarcastic tinge coloring his tone. Malfire’s defensive yeah made his lips twitch wryly.   Camilla’s pacing, which had started quickly after the Representatives had left, paused in the momentary silence. “Are we even qualified to do it?”   ”Do we trust anyone else to do it instead?” snarked Rebel from the chair he was leaning back in. His eyes didn’t leave his fingernails, and his mouth was pressed into an unhappy, thin line, eyes squinting in thought.   When they all fell silent again, it was Blake who spoke up; their tactician, taking charge as always, forcing immediate action. “Well? What’s it going to be?”

Structure

A council of five equal members, with each having a speciality to balance power between them.  

The Leader:

Blake Shellov, the tactician of the group; a position established from hundreds of years before, when they were only an adventuring team set out to explore Alpha Avior and establish connection to the Laborbots working there.

The Second:

Camilla Derran, a martial artist skilled in combat, with a blade and a fist as her weapons of choice. She is often the one that Blake Shellov will bounce ideas off of. This position, while usually held by Camilla, is sometimes contested by the resident con-man, who believes that her knowledge is too straight-laced and rigid.

The Outlaw:

Similie Rebel, a con-man who got in too deep with this particular group during the Neo Terranism movement and then couldn't find his way back out. He frequently switches positions with Camilla as they both have connections that the others do not. Similie deals with the underground of which no one outwardly speaks of.

The Medic:

There in a blink when the world messes you up, John Doe is an unknown to anyone but Malfire. John Doe is an accomplished battle medic, with military training and quite a few degrees to match. He handles the general welfare of the populace, having expanded his technical knowledge during the Neo Terranism movement back on Earth.

The Pilot:

Malefire Bree, the exuberant and open heart of the group. An engineer of various types, with a love for the stars and its peoples. She and John go way back.

Public Agenda

To mediate between the other three parts of the New Terran Societies and to intervene during circumstances where the other three organizations cannot or will not.

Assets

A small fleet of ships, each highly customized to suit specific needs and missions.

History

This group of five people were the first of the Neo Terrans to go out to Mirium Dynus, with their mission being to fully explore and map out territories in the Alpha Avior System and to check up on the robotic laborers. Highly specialized in their respective fields, they were also sent out to resolve any issues there might have been. For example: if there were the low chance of other life intruding upon their plans and colonization of their new home system, or if their efforts to do so were damaging the ecosystems and environments instead of adapting to them.
Founding Date
156 AM
Type
Adventuring Party
Alternative Names
The Neutral Party, the Neutral Five
Leader
Head of State
Head of Government
Government System
Oligarchy
Power Structure
Semi-autonomous area
Economic System
Traditional
Location
Official Languages
Controlled Territories
Notable Members
Related Ethnicities

Articles under Switzerland


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