Lorm, the Marauder [CN]
Lorm, the Marauder represents might and ambition, the willingness to care for your clan by all means. He can be a cruel god but never unfair. In taking from others to provide for his own, he will not leave anyone without means for survival.
Lorm, the Marauder is the Patron Deity of the Fensalir. As with all New Gods, he is not exclusive to those Ancestries , but was birthed and grew in power due to their worship and needs during the Convergence. His Ideals shape the Fensalir way of life, as they want nothing more than shape a better tomorrow and make up for their hardships during the convergence. Lorm takes what he needs and believes that the strong should provide for the weak, even if that means taking from the unwilling. He believes in honor above all and will not kill unnecessarily or leave someone with too little to survive. His ambition and zeal to provide for his kin means he is not only worshipped for his might in combat, but also to grant a divine spark to crafters or other caretakers in society.
Lorm, the Marauder is the Patron Deity of the Fensalir. As with all New Gods, he is not exclusive to those Ancestries , but was birthed and grew in power due to their worship and needs during the Convergence. His Ideals shape the Fensalir way of life, as they want nothing more than shape a better tomorrow and make up for their hardships during the convergence. Lorm takes what he needs and believes that the strong should provide for the weak, even if that means taking from the unwilling. He believes in honor above all and will not kill unnecessarily or leave someone with too little to survive. His ambition and zeal to provide for his kin means he is not only worshipped for his might in combat, but also to grant a divine spark to crafters or other caretakers in society.
Edicts | take from the well-off and provide for your kin, invent and create something new or repair old technology, fight in honorable combat, claim victory or accept defeat with grace, seek always to better yourself |
Anathema | cheat at honorable contests, dishonor those who have lost or failed (including defeated or slain enemies), engage in reckless or needless destruction or bloodshed |
Follower Alignments | CG, CN, CE, N |
Devotee Benefits | |
Divine Ability | strength or constitution |
Divine Font | harm or heal |
Divine Skill | athletics |
Favored Weapon | dwarfen war axe |
Domains | ambition, zeal, might, travel |
Alternate Domains | fire, air, lightning |
Cleric Spells | 1st: feather fall, 2nd: enlarge, 4th: fly |
Children
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