Ainmire, the Verdant Bulwark [NG]
Ainmire, the Verdant Bulwark represents nature and toil, giving strength to cleanse and reclaim the land from the blight of horrors. Putting the restoration of Mindosza ahead of hiw own needs, he stands for an altruistic and modest life.
Ainmire, the Verdant Bulwark is the Patron Deity of the Tuatha Dé Danann. Like all new Gods, he is not exclusive to those ancestries but was brought to life by them. As the Blood Wood rotted and suffered around them, keeping them safe but also reminding them of the atrocities they had commited, the Tuatha chose to follow a new path, leaving behind the arrogance and indulgence of their past. Looking to repair the damage they had done, Ainmire came to these Ancestries . His Ideals helped them bring forth the change they were looking for, reinventing themselves and healing the forest around them. As the Blood Wood is far from being healed, Ainmire teaches the value of hard work, never relenting. Today, Ainmire is worshipped across Mindosza by anyone looking to heal the wounds the Convergence has caused, both in land and people.
(PF2E) Wood is a Domain unique to the "Mindosza, Age of Dawnbreakers"-Setting, supplementing the official Domain List.
Ainmire, the Verdant Bulwark is the Patron Deity of the Tuatha Dé Danann. Like all new Gods, he is not exclusive to those ancestries but was brought to life by them. As the Blood Wood rotted and suffered around them, keeping them safe but also reminding them of the atrocities they had commited, the Tuatha chose to follow a new path, leaving behind the arrogance and indulgence of their past. Looking to repair the damage they had done, Ainmire came to these Ancestries . His Ideals helped them bring forth the change they were looking for, reinventing themselves and healing the forest around them. As the Blood Wood is far from being healed, Ainmire teaches the value of hard work, never relenting. Today, Ainmire is worshipped across Mindosza by anyone looking to heal the wounds the Convergence has caused, both in land and people.
Edicts | promote life and growth, change to avoid stagnation, heal wounds of people and land |
Anathema | chop down trees or otherwise harm nature, stagnate and fail to better the people or world around you |
Follower Alignments | LG, NG, CG, N |
Devotee Benefits | |
Divine Ability | wisdom or dexterity |
Divine Font | heal |
Divine Skill | survival |
Favored Weapon | spear |
Domains | change, nature, healing, toil |
Alternate Domains | wood, air, lightning |
Cleric Spells | 1st: soothe, 2nd: animal form, 4th: speak with plants |
(PF2E) Wood is a Domain unique to the "Mindosza, Age of Dawnbreakers"-Setting, supplementing the official Domain List.
Domain | Description | Domain Spell | Advanced Domain Spell |
---|---|---|---|
Wood | As you grow strong and mighty, your flexibility allows you to adapt to any situation. | Vibrant Thorns | Nature's Bounty |
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