Purveyors trade goods. They may be tribe-bound or more commonly travel between tribes and races to buy and sell their wares.
Nobles are an elite class of dragons or gryphons who through the means of their wealth or power achieved nobility and control over a part of a city's or organization's production.
Common Greencarers are farmers and brewers, while studied Greencarers are scientists, researchers and inventors of gryphon and dragonkind, working for the betterment of everyone and pursuing knowledge of the physical, dream and astral world.
Couriers fulfil the role of delivery with professionalism and reliability, something that can be questionable when dealing with individuals who you have never met before. This is guaranteed mostly because...
Dreamgliding is a form of being in which Nocturnal Gryphons can enter the dream of any intelligent entity in their vicinity and experience their dreams or nightmares in a way as a spectator would...
Hunters are the oldest known profession in the world, back in the old times of arrival, everyone hunted food for themselves.
Golemancers are the Architects and Stoneshapers of dragon and gryphon-kind. They are able to craft simple automatons or precisely cut out stones and gems
Dreamweavers are the primary judges and detectives of all civilized Midrastian races. As their name suggests, they also learn how to navigate their dreams to look for clues in regards to the problems they face in their station
Shamans are spiritual healers, leaders, and heralds of things extraordinary to one's life. Their focus is on understanding the realm of the dead, soothing Dreamscape spirits and interpreting the will of their ancestors
Wingbinders aim their life towards healing injuries, curing diseases, supervising egg-laying and hatching or mending broken bones.
The best benefit of being a servant is the relative ease of finding work as one. Servants are the most basic of professions one can perform, yet they are also the most diverse in what they do and are no less important to have.
The art of hiding, stealing information or objects and sometimes killing silently is what makes Scouts single-handedly able start or end a war.
As the name suggests, these dragons are taught how to swing their claws, tails, where to strike and when to bite. Clawstoppers are the guards, polimen and soldiers of dragon and gryphonkind.