Purveyor
The world is spinning around trade. You purvey this, you exchange it for something more valuable with your customers and make them happy. The concept is simple, but how to achieve this? Well. That's what you're going to learn throughout your apprenticeship with me.
Career
Qualifications
Nimble claws, attention to detail, preference to quality work instead of quantity.
Career Progression
Apprentice - generally first two years of observation.
Junior - Simple item crafting, selling and bartering. May last for 3-6 years.
Senior - upon becoming a senior, dragon or gryphon can start their own business or joint venture with other purveyors. Very few ever reach the position of a Master, generally not sooner than 20 years of practice.
Master - Masters of their craft. There's generally no more than 2 masters of one specific craft within a single race. The most prestigious and capable of individuals.
Junior - Simple item crafting, selling and bartering. May last for 3-6 years.
Senior - upon becoming a senior, dragon or gryphon can start their own business or joint venture with other purveyors. Very few ever reach the position of a Master, generally not sooner than 20 years of practice.
Master - Masters of their craft. There's generally no more than 2 masters of one specific craft within a single race. The most prestigious and capable of individuals.
Payment & Reimbursement
Purveyors are largely self-sustaining professionals, they do not get free Dusk meals
Other Benefits
Purveyors performing their craft outside of their tribe are assigned with Clawstoppers to keep them safe or accompany them across dangerous territories. Some may need to pay for such a service, especially in smaller tribes.
Perception
Purpose
Most importantly, purveyors trade goods. They may be tribe-bound or more commonly travel between tribes and races to buy and sell their wares.
Generally, each purveyor also knows how to craft a certain set of items from raw materials, but this may not always be true. There are many different types of crafts and different purveyors specialize in different things.
Social Status
For a small tribe of a couple of dozen members or so, having a purveyor visit them amounts to a festival-like activity. The bigger tribes may have a dozen purveyors enter and leave on a daily basis on the other hand and so their presence is accepted as normal.
Demographics
8%
History
Over the centuries, demand for purveyors has risen together with the quality and quantity of goods tribes need for survival, comfort, pleasure and warfare.
As such, in the recent years, some new types of purveyors - those that craft tablets out of Sheetstone or make fireworks have started appearing. It is estimated that in the future, the % of purveyors amongst dragonkind will keep rising.
Operations
Tools
Varies by profession, though to carry their goods around in, leather bags, many purveyors employ stronger dragons or their apprentices to help them.
Materials
Not every purveyor keeps booking on their sales, but in some tribes this practice is necessary - especially amongst Air dragons. To do so, purveyors carry clay or sheetstone tablets.
Workplace
Tribe-bound purveyors may establish themselves a designated area for their craft. Generally within dry and protected caves or huts.
Provided Services
Artificing - only a few talented individuals can ever hope to learn how to Artifice a weapon. This process imbues said inanimate object with the strength of an Ancestral Dream, granting its wielder additional strength or making the weapon far deadlier than it normally should be.
Dangers & Hazards
As purveyors tend to be richer than most, they are targeted more often by marauding groups of Wild dragons or exiles.
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