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The Dock & Ferry

The kobolds have a single dock used for fishing boats and small merchant vessels. Most people consider it a smuggling hub, perhaps because vessels load and unload there only by night and without lanterns. The Citadel turns a blind eye to this, if true, because any smuggling brings in goods that kobolds need for mining and clockworking which likely come from hostile nations such as Morgau and Doresh or the dark Niflheim road.
The docks shelter a small fishing fleet and a single ferry, which takes kobolds across the river to mines east of the city and back roughly every 40 minutes day or night. The ferry charges 1 cp to cross and allows only Small or Medium creatures, up to 12 at a time. Horses and other large or heavy creatures must walk the long way to the Puffing Bridge in the Dock District.
Kandrepoor II, the ferry captain, wears smoked goggles during daylight to avoid the glare of the sun on the water. Because clockwork or human Watchmen don’t closely watch the ferry, rumors suggest he carries many rogues, smugglers, and rascals out of the city. For a mere 5 gp, some say, Kandrepoor can forget your passage entirely. Some claim he controls several kobold smuggling gangs, or at the very least, he can find them for a small fee.
Type
Transportation station
Parent Location

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