Spyglass and Cartographer's Guild
This wide, two-story guild house has many windows
on its main level to flood its high-ceilinged, open
workrooms with light. The panes’ outside surfaces are
opaque, however, to prevent curious passersby from
peering in. On the main level, 20 permanent drafting
stations fill the vast central room, which has space for
more if needed. No matter the hour, at least 10 diligent
cartographers are hard at work copying stolen maps,
drafting floor plans of observed vaults, mapping out
discovered tunnel systems, drawing legitimate maps for
clients, and all keeping a careful eye on the entrances.
The upper level contains lodging for those guild
members who frequently travel on business for Ersebet
Cemilla, the guild’s leader (see “The Spyglass Guild,”
pg. 69, for more information). This level also houses
guardrooms, supply and special equipment rooms, and
Ersebet’s private chambers, which she shares with her
second‑in‑command, Grigory Kaldozh.
The guild house’s warded secret basement contains
a document-filled vault, a treasure room, a few
very strong and magically shielded cells, and a
scrying‑protected meeting hall.
Type
Guildhall
Parent Location
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