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Spyglass and Cartographer's Guild

This wide, two-story guild house has many windows on its main level to flood its high-ceilinged, open workrooms with light. The panes’ outside surfaces are opaque, however, to prevent curious passersby from peering in. On the main level, 20 permanent drafting stations fill the vast central room, which has space for more if needed. No matter the hour, at least 10 diligent cartographers are hard at work copying stolen maps, drafting floor plans of observed vaults, mapping out discovered tunnel systems, drawing legitimate maps for clients, and all keeping a careful eye on the entrances. The upper level contains lodging for those guild members who frequently travel on business for Ersebet Cemilla, the guild’s leader (see “The Spyglass Guild,” pg. 69, for more information). This level also houses guardrooms, supply and special equipment rooms, and Ersebet’s private chambers, which she shares with her second‑in‑command, Grigory Kaldozh. The guild house’s warded secret basement contains a document-filled vault, a treasure room, a few very strong and magically shielded cells, and a scrying‑protected meeting hall.
Type
Guildhall
Parent Location

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