Geargrinders Guild
Rivals and allies to the Steamworker’s Union, the
Geargrinder’s Guild creates the many gears that run the
city’s clocks and devices, from the small intricate wheels
and balance arms of automaton birds to the enormous
iron cogs that power the city gates and bridges.
Unlike the Arms and Armory masters (who
concern themselves most with attack and defense
in all its forms) or the Steamworker’s Union (which
concerns itself with motion and motive power), the
Geargrinder’s Guild concerns itself with the tiny details
of memory, reaction, vision, and ethics in mechanical
form. They build and repair memory gears, command
plates, low-light amplifiers, and similar fragile and
complex devices. These elements almost always go to
the Steamworkers in sealed brass cylinders, spheres, or
cases to better protect their secrets.
Kobolds compose roughly a third of the guild, which
values them for their vision and nimble claws. The
guild’s leader is the Guildmaster Krick-ok White (CG
male kobold sorcerer 3), a pale kobold well into his
advanced years with one living eye and one made of
fused and enchanted glass lenses, which (so it is said)
can see spirits, auras, and even the intentions of those
who visit him.
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