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Geargrinders Guild

Rivals and allies to the Steamworker’s Union, the Geargrinder’s Guild creates the many gears that run the city’s clocks and devices, from the small intricate wheels and balance arms of automaton birds to the enormous iron cogs that power the city gates and bridges.   Unlike the Arms and Armory masters (who concern themselves most with attack and defense in all its forms) or the Steamworker’s Union (which concerns itself with motion and motive power), the Geargrinder’s Guild concerns itself with the tiny details of memory, reaction, vision, and ethics in mechanical form. They build and repair memory gears, command plates, low-light amplifiers, and similar fragile and complex devices. These elements almost always go to the Steamworkers in sealed brass cylinders, spheres, or cases to better protect their secrets.   Kobolds compose roughly a third of the guild, which values them for their vision and nimble claws. The guild’s leader is the Guildmaster Krick-ok White (CG male kobold sorcerer 3), a pale kobold well into his advanced years with one living eye and one made of fused and enchanted glass lenses, which (so it is said) can see spirits, auras, and even the intentions of those who visit him.
Type
Guildhall
Parent Location

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