Mésvéstell Introduction: Author Edition in Miand'Mésvéstell | World Anvil

Mésvéstell Introduction: Author Edition

The beginning.

A focus on dragons

Mésvéstell is the oldest world by far that I have worked on. Somewhere between ten (10) and twelve (12) years. And one of its main focuses was dragons: One reason I had started writing this world was to show that dragons did not need to be special, mythical beasts that are highly magical, but simple animals no more different than the average wolf.  
— Voice of Leno.
 

No restrictions wanted

Another reason, was so that I did not need to restrict myself to facts and laws from our world. This had come upon me as I was writing a rather depressing story named The Black Wolf: It was about an insert character, more or less, that helped me go through the school years. Having to look up if a phone can be traced, sniper rifles, body armor and so much more.   If I made a world from scratch, I would not need to look such thing up. I have free reign. That was until I began researching everything to make Mésvéstell believable. From battle tactics, to how castles are made. To read about mythology and which herbs make good tea. It has been a learning experience, to say the least.
— Voice of Leno.
 

The integrated stories in / related to Mésvéstell

The Black Wolf

The Black Wolf was about a teenage boy who had been taken and trained by the Mafia to become a proficient assassin, and had to live a double life. His friends stood him closeby, but he made sure to keep them in the unknown. In time, however, he became closer and closer to being uncovered, both by friends and by the law. And the mafia always had him at his mercy and could end his life without nearly any consequences.  
— Voice of Leno.
 
This was a very grim story and one that I have not worked on for years. Though when I did, I did nothing but write. This one I wrote in first person and was the first I had attempted it. Boy, did it go through many versions. Characters were put in or discarded. The city the story took place in slowly grew in size.
— Voice of Leno.
 
I have integrated this story into a future era of Mésvéstell: Unknown Horizons. The insert character, which has since then changed to Lucas Larsson, is his own character. The same goes for Ella Sandmark, which was one of the major side-characters in the story of the Black Wolf.   The "Mafia" got an uplift and have now been renamed Pararell. It and the characters are mentioned mainly in the article about the Assarians.
— Voice of Leno.
 

The secret of the plate box

I feel like this deserves its honorable mention, as it is the first story I ever truly began and finished. It is also set in the same world as the Black Wolf (The characters of both stories even go to the same school. Though while The Black Wolf occurred in the city during the semester, this story occurred in the countryside during summer vacation). It was rather basic but fun.
A classic detective story about a group of teenagers trying to solve a mystery regarding an empty and locked plate box that had been thrown into the bottom of a lake, an escaped convict that appeared to know more than he let on, and a mustache-man (No, I am not kidding, that was what I named the man) that drove around in a black mustang.
None of the characters or concepts from this story have gotten any articles, but they do exist within Unknown Horizon.  
— Voice of Leno.
 

CRCEN

CRCEN was a collaborated story done together with a friend of mine, though the concept was mine alone. About an amoral secret organization that kidnapped children and turned them into cyborgs and robots, something that grew into the Rozman Enterprise and the Androartei. This is also where the idea of the Enigmas comes from.
It was set in a none-to-distant future possibly in our world. And it became the main staple for the Unknown Horizon setting.
It has grown rather well in recent years, especially with the creation of the Great Defence and the Rozman Enterprise.  
— Voice of Leno.
 

The Four Elemental Guardians

This story. This story was the forefather of the Mésvéstell world. Thanks to Avatar - The Last Airbender, I had gotten in love with the idea of individuals controlling the four elements. It mixed Narnia, ATLA and more or less any other child mystery story. It is possible this one too was set in the same world as SoPB and the Black Wolf, though it was a very vague idea.  
— Voice of Leno.
 

The jewels and the strangers

It was about a group of four characters that had just begun summer vacation. A few days into it, they received peculiar jewelry from strange individuals who appeared in front of them without warning and froze time so that they would not be disturbed. When the strangers had given the teenagers their jewelry, they disappeared without a trace.
These pieces of jewelry were connected with the four elements: Air, Earth, Fire, and Water.  
— Voice of Leno.
 

Exploring the mine

Keeping this occurrence to themselves, they went exploring an old, closed of mine. After some exploring of the tunnels, the floor beneath them cracked open and they well into an underground cave. Whose floor soon opened up again and swallowed the characters, which ended up in a wild ride in an underwater stream.  
— Voice of Leno.
 

The portal cave

This led them to a final cave, that had been artificially expanded upon. It was held up by four thick pillars and its center was obscured by unnatural darkness. The pillars themselves had symbols on them. By moving a hand along with them and pressing a hand against the pillar, it would be covered in cracks of light.
When everyone had done this to each respective pillar, the darkness in the center would evaporate and show a stone cone with circular holes in it. It began to spin, and soon reached rapid speeds that pulled the wind, and subsequently the characters, towards it. Finally, it collapsed in blinding white light and one by one, the characters found themselves drawn into it.  
— Voice of Leno.
 

Awaken in another world

The characters would awaken in another world, without any clear memories of their past. I began this part of the story with one of the main characters; Emma Elmehäll. The character that would turn into Erranda Elmehäll eventually.
She was found in Root cellar by four vagabonds that went by the name of Sackáros, Jarko, Frenklin, and Elltorr. Her village had been burned to ash, and those who had found her had been killed.  
— Voice of Leno.
 

What has stayed?

Several of the concepts and characters that were born in this story has lived on in Mésvéstell. Though the main character has had their histories and names changed, as well as their abilities, as they are not exactly restricted to simply earth or fire.
The jewelry they received, has also grown in their importance and significance, though I have unfortunately not found anything for the ones which gave them away. (Maybe I should in some way?)
The village in which Emma was found in, has grown to be Anésia and the four vagabonds have more or less stayed the same: They have only received a deeper history.  
— Voice of Leno.
 

The vagabonds

The four vagabonds are the oldest characters in Mésvéstell, at least as a concept.
They, in turn, were taken from a short, short story I made with a few friends that I played in the woods when I was little. (Though they were very much altered, both in concept and in name.)  
— Voice of Leno.
 

The Carriers/Prophets — The Revenge of Irandées

This is the story currently that is connected with the Present Era of Mésvéstell. It is the evolved form of The Four Elemental Guardians storyline.
It grew slowly for some time, its beginning being rewritten several times as I tried to find a stable footing in this new world. It is thanks to a very good former friend of mine that the story got pushed forward, as well as the worldbuilding.
The gladiator and slaves of the Tansrensien Empire was one of the first thing settled, as well as the existence of vampires, due to Avaneus Lesterr.
The divine dragons began as only seven (7) but have steadily grown to a number of twenty-three (23) over the years. They have mostly stayed the same in character, with only mild changes, and the same goes for the general conflict and storyline.  
— Voice of Leno.
 

The settings of Mésvéstell

Mésvéstell holds the majority of settings in Miand'Mésvéstell, with six in total (at least currently). Two are Alterations, while four are Eras. I also have a Past Era planned, but nothing on it yet.  
— Voice of Leno.
 

Eras of Mésvéstell

Mésvéstell is divided into four separate Eras, with a fifth one planned that goes in the opposite direction.
  • Present Era is the main setting of Mésvéstell and its close Future is that of Unknown Horizons.
  • Its Far Future is that of Cosmos Embers, while the Distant Future is Craesto Welk.
  • The Past Era is only planned so far, and it will encompass buildings, organizations, and characters that have existed in Mésvéstell's past.
 
— Voice of Leno.
 

The Present Era

 
General
The Present Era is the main setting in Mésvéstell. This is the one I mostly focus on and the one that has the most material attached to it. It is also the oldest setting in Miand'Mésvéstell.  
— Voice of Leno.
Settings and Genres
It is a High Fantasy setting that for the most part stay close to the ground, so to speak.
Its technological level is based around the 1700th century and 1800th century, but the setting also contains elements of Science Fantasy and Magitech, as well as Steampunk. Basically, the Category Intro is connected to this Era the most.  
— Voice of Leno.
 

Unknown Horizon

 
General
Unknown Horizon is the closest future era to the Present Era. It is set between five hundred and six hundred years after the events of the Present Era.
Once, it was its own separate world, but I melded it together with Mésvéstell, and this change game meaning to certain elements of the setting.
Currently, it does not have much material attached to it, with most of it being connected to the Great Defense, which is the main conflict.  
— Voice of Leno.
 
Settings and Genres
Its is mainly a futuristic setting reminiscent of Cyberpunk. Inspirations for this setting are works such as Blade Runner and Dredd. It is rather detached from the High Fantasy element of the Present Era, though still contains some fantastical elements. The Enigma is one portion of that: It is what they call Witches and other Magicians. The Androartei is another, though they are known as SCIO at this time. And then there is of course the Eärann Horde that has invaded Mésvéstell from Eärann: The realm of the dead.  
— Voice of Leno.
 

Solminté

 
General
Solminté is the Far Future Setting of Mésvéstell and is set around 2,000 years after the Present Era. Only a few articles have been written about this setting, but it grows steadily. I have a few ideas I intend to incorporate in this Era, though I will see how it goes.  
— Voice of Leno.
 
Settings and Genres
This is a postapocalyptic science-fantasy setting, with domed megacities, ruined landscapes of the civilizations of the past eras, space stations, and planetary colonies. Ideas have been taken from several Science Fiction CYOA:s, and other mediums such as Anthem.   Most of the populations live in domed megacities such as the City of Ardfrora, or in space stations like S.O.S. A few can be found in colonized worlds far beyond Mésvéstell, such as the Arthir Colony.  
— Voice of Leno.
 

Craesto Welk

General
Craesto Welk is the Distant Future Setting of Mésvéstell and is set so far into future that the birth planet of Humans and Vampires .etc is but a mere myth. Quite a bit has been written about it, though not enough I admit. I think it is a fairly interesting setting as well that asks quite a few intriguing questions about Mésvéstell as a whole and about its pasts.  
— Voice of Leno.
 
Settings and Genres
It is a melding of Cyberpunk and Science Fantasy. If one were to take examples in-world, then it is actually something of a melding between both Unknown Horizon and Solminté. Though it does not exist as a threat from another realm, nor a true exploration of space. It does have huge cities, political intrigue, exploration of ruined levels (Known as Lost Levels) and enigmatic monster machines, diseases, and individuals with supernatural capabilities.  
— Voice of Leno.
 

Alterations of Mésvéstell

Alterations are alternate versions of the main settings. I use these to put things that do not fit into the main worlds but are interesting nonetheless. They were also a way to make every version of my stories "cannon," as not to downplay their part.   Mésvéstell has an uncountable number of Alterations, of which I have written about two, with a third being a work-in-progress.
— Voice of Leno.
Mésvéstell Alterations
Geographic Location | Apr 14, 2022

A short introduction on the various Mésvéstell Alterations.

Mésvéstell Jota

Mésvéstell Jota came about when I wanted to write about clockwork soldiers, something that did not quite fit in with Mésvéstell Prime. These were the Clocksouls and became the ground pillar for this Alterations. I also went ahead and melded it together with another alteration, Mésvéstell Epsilon, but realized that they are rather similar in tone and theme and the rest is history. With Epsilon, the Alteration received the Krauskyskull and the Lyrabock.  
— Voice of Leno.

Mésvéstell Omikron

Mésvéstell Omikron came about when I wanted to write about something more High Fantasy and fantastical than Mésvéstell Prime. More precise, about a type of magical caster that did not work in the main setting, and did not fit in with Jota. It has a similar feel to it as Miand'Més, but is still wholly connected to the elements of Mésvéstell.  
— Voice of Leno.

The Voice of Leno

 
An intelligent force, the Architect called it, that was truly omnipotent. Few are those who have heard its echoing voice, and even fewer has seen its physical manifestation.

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