Mhor

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Earth, reimagined without Oceans. A magic akin to a mix of western mana and eastern qi, known as Shinsoo, permeates the world, in particular the Ocean that separates continents. Much of the Ocean is an enigma, to the people of Mhor, it is simply how things are. Though inland lakes and rivers exist to give people an idea of water, the oceans of water we familiar with are a foreign concept to the inhabitants of Mhor. Instead they know of the Ocean as a deep and massive forest with a canopy that breaks upon leveling with the mainland. Sea creatures have instead evolved to make instinctive and intrinsic use of Shinsoo in the air to "swim" and now hunt alongside birds. On mainland, much of Mhor is similar to Earth, mountains rise high into the sky, and rivers carry water into great cascades into the Ocean below. Some call theOcean the Cradle of Life, others believe it to be a place that twists and distorts the living. The only thing known for sure is that Shinsoo is very, very dense the deeper you go, and this Shinsoo allows for things to grow very, very big.   Over the past five centuries, Mhor's mainland has finally been connected by the airships developed by the Dwarven League. This has led to the rapid rise and development of the West Nadini Trading Empire, a corporate empire with the capital to rival any of the exisiting nations. Much to the dismay of organizations like the Church of Clear Skies, the expanded trade routes have gradually lessened people's concern towards entering Ocean, resulting in the slow acceptance of the Cult of the Depths and rise of the Diver's Guild as the number one organization to plan your trip through Ocean. TODO: It would be smart to include details that introduce the other main nations (the Frozen Alliance, Wandering Tribes, Beasthaven, Xinzu Empire ) here as well as the Three Realms Dao. This would give direct links to most of the top-level powers/alignments in Mhor right at the front.