Talen'Seere Settlement in Meaghana | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Talen'Seere

Talen'Seere was founded to be a new high city of the Elvish people. Founded in 1075 (AC) in the 2nd Age, the city is located on a magically created island off the coast of Asteria, similarly to the way that the Grey Elvish city of Avalon had been created by the powers of the Elvish Mythals.

Demographics

The city is made up of one quarter for each Elvish sub-races, one for the Summer Court of the Seelie Fae, one for the Winter Court for the Unseelie Fae and one central quarter for all to come together as one. Each quarter is designed to exhibit the distinct culture of the sub-race that dwells there, and serve as a means of protecting the culture of the Elves.

Government

The city is ruled by a council, composed of one member of each elvish sub-race. (Since the Great War, this Includes the Drow who have accepted a presence within the city.) The people of each quarter are free to chose their own representative in whatever manner they see fit. These representatives are chosen every 100 years, and elves can serve multiple terms provided those terms are not served consecutively. The representatives then vote on the Speaker, a nominal leader of the council. Currently, Tanveldan Goldenoak. representative of the High Elves is the current Speaker. The representative of the Summer and Winter courts and the Churches within the city have non-voting advisory seats on the council.
  Within the central district of the city, where the non-elves that choose to live in Talen'Seere make their homes, are Magistrates of the Leresian countries. Non- Elves are ruled by the laws of their homeland, judged by the Magistrates of that land, in order to prevent others from seeing Talen'Seere as the beginnings of another Elvish Empire. In situations of punishments not fitting with the crimes, and/or suspicion of corruption among the Magistrates, the Council hold the right to exile anyone from the City, although this is intended to be used in only the most dire circumstances.

Defences

Talen'Seere sits upon an island in the southern Grey Sea. It is surrounded by a magical storm that can only be passed through by those bearing an amulet created by the City's Council. Other access to Talen'Seere is through magical portals that were created in every elvish settlement that allow people to travel through the fae realm to reach the island.

Industry & Trade

The Council has declared that the city itself is neutral in all matters of warfare. Individual Elvish settlements may take sides but they are prohibited from using the portals of TalenÊSeere for troop movements or supplies, unless approved by the Council. Talen'Seere is sworn to only use the portals for humanitarian aid and offers the use of the city for peace talks to end fighting. Since the Great War, the use of the Portals have expanded to be used for some trade as well.

Guilds and Factions

Each of the Elvish Sub-races has a faction within the city that helps rule their section. Furthermore the churches of Mittierim, Pthalo, Sepia, Lythus, and Belandra all have significant churches in the city.

Geography

The city of Talen'Seere is on a magical forest covered island with deep caverns beneath. The magic of the mythals protect the city and keep its climate temperate and pleasant.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!