Caiphyra Character in Madera | World Anvil
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Caiphyra

Due to a lack of talent when it came to using her druidic abilities Caiphyra was sent out into the world by her parents, who were ashamed of their daughters inability, to hone her druidic abilities. During her travels Caiphyra became gravely injured and was taken in by a blacksmith who felt pity for the injured elf. After recovering from her injuries, Caiphyra began to help the blacksmith with his work. In doing so she discovered a love of smithing and used her druidic power to assist in making all sorts of objects.   Caiphyra, at least for the time being, is content to hone her skills as a smith. She hopes that she will be able to take the time to return home soon, if only for a brief time. Although she knows that if she were to return home without gaining more power and perfecting her skills as a druid it would bring shame to her family.
Species
Children
Eyes
Green
Hair
Blonde
Height
5'9"
Weight
169

Father's Message

"Don't come back to Daice unless you are ready to prove yourself."   My fathers words seared themselves into my mind. It is bad enough that they sent me away, but I had hoped they had missed me or maybe willing to let me come home now. Proving myself, that sounds ominous and threatening, maybe it is or maybe they meant it to scare me away. Whatever the reason, it's good to be out of Daice.   Time is growing short and we meed to get Ems delivery and get back to Ki'atan. Truthfully, I do not mind traveling and with Teddy around there is never a dull moment. I do miss the forge, however, and working with Dussar. Returning to Ki'atan will be nice and once things get back to normal, I will figure out what to do about my father's threat....or maybe I will stay in Ki'atan and not go back....

A Journey Begins

As I lay in bed last night waiting for sleep to take me, I thought of the whispered conversations I overheard and of the deafening silence that occurred when I walked into a room. Everyone knew my abilities were weak. Even my younger siblings are more powerful than me, though none of us came close to being as powerful as my oldest sister. She has always been talented, but also humble and kind. Even when everyone else picked on me or ignored me due to my lack of talent, Asuna would help me try to learn. I think I will miss her the most.   At dawn I was greeted by the council. They gave me supplies and walked me to the village entrance. As we approached the entrance, I noticed that most of the village had shown up to watch me leave. My family was among those that weren't there. "Do not worry child," Adran and Adrie said in unison. The twins were two of the more powerful council members and usually remained silent, preferring to let the rest of the council do the talking. "You will learn much on this journey and face many dangers."   "During the trials ahead you will do great things and make many friends." Adrie said as if finishing her brothers thought. Once again speaking in unison, they proclaimed, "This journey will be long and take you many places, but when you return you maybe the most powerful among us." After they finished speaking, the twins turned around and walked away, leaving the rest of the council to follow behind them. Once I recovered from the shock of hearing the twins prophesy, I turned and left the village. As I left I found myself hoping they were right and that some day I would return.

Council Meeting

Tonight they told me it was time I go on a journey. They said it was time I go out and see the world, to explore things outside our village. My parents stood there watching as the elders gave me the news. My father, Varis, stood there watching, stone-faced and unreadable as always while my mother, Sariel, looked on with concern. "You will leave at dawn Caiphyra," Arannis said as he and the rest of the council sat watching me like a hawk. "Once you have traveled for a time you may come back and show us the knowledge and skills you have learned". The council nodded at us and with that we were dismissed.   "What an honor, Caiphyra, to be chosen for such a journey." mother said, trying to sound positive. "You will learn a lot on your journey and gain many skills. If you do not, you will dishonor not only yourself but your family." father stated as we walked home. Walking between them, I remained silent. The Council made it seem like this was to be a pilgrimage of sorts. I knew the truth though and my father's words only confirmed it. This is closer to a banishment than a pilgrimage. Thankfully the walk was short and when we got home I went straight to my room, ignoring my siblings and their questions.

Caiphyra

Skill Proficiencies Animal Handling, Investigation, Insight, Survival
Tool Proficiencies Herbalism Kit, Tinker's Tools, Vehicles (Land)
Languages Common, Druidic, Elvish
Equipment Gloves of Missile Snaring
Dagger x2
Hammer
Herbalism Kit
Light Armor - Leather Pan Flute
Tinker's Tools
Wooden Staff

Features

Druid Features

 

Druidic

You know Druidic, the secret language of druids.  

Spellcasting

You can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC 13, Spell Attack +5) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.  

Wild Shape

As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. You can stay in beast shape for 1 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die). Wild Shape: 1 Action  

Druid Circle

Circle of Wildfire  

Bonus Cantrip

You learn one additional druid cantrip of your choice. Mending  

Natural Recovery

Once per long rest during a short rest, you choose expended spell slots to recover. The spell slots can have a combined level of up to 1, and none of the slots can be 6th level or higher.    

Fighter Features

 

Great Weapon Fighting

You can re-roll a 1 or 2 on damage dice with melee weapons wielded with two hands.  

Second Wind

Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.  

Action Surge

Once per short rest, you can take one additional action on your turn. [17th] Twice per short rest  

Martial Archetype

Gunslinger  

Firearm Proficiency

You gain proficiency with firearms.  

Gunsmith

You gain proficiency with Tinker’s Tools and can use them to craft ammunition at half cost, repair firearms, and create new ones.  

Adept Marksman

You learn trick shots that enhance a firearm attack in some way. You gain 2 grit points that you regain after a short rest. You also regain 1 when you roll a 20 on firearm attacks or you deal a killing blow to a significant threat (DM's discretion). Your saving throws for trick shots have a DC of 12.    

Trick Shots

 

Deadeye Shot

When you make a firearm attack against a creature, you can expend 1 grit point to gain advantage on the attack roll.  

Disarming Shot

When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (DC 12) or drop 1 held object of your choice and have that object be pushed 10 ft. away from you.    

Racial Traits

 

Darkvision

You can see in darkness (shades of gray) up to 60 ft.  

Keen Senses

You have proficiency in the Perception skill.  

Fey Ancestry

You have advantage on saves against being charmed, and magic can’t put you to sleep.  

Trance

You don't need to sleep, but meditate semi-consciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.  

Elf Weapon Training

You have proficiency with the long sword, short sword, short bow, and longbow.  

Fleet of Foot

Your base walking speed increases to 35 feet.  

Mask of the Wild

You can attempt to hide even when you are only lightly obscured.

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