Treant Species in Londolon | World Anvil

Treant


 

Treant, CR 9

Huge plant, chaotic good
Class Priest 11, Druid
Armor Class 16
Hit Points 138 ( 12d12+60 )
Spell Points 99
Speed 30ft

STR

20
+6

DEX

8
-1

CON

19
+5

INT

13
+1

WIS

17
+3

CHA

13
+1

Proficiency Bonus 4
Skills Nature ( 1d20+9 ), Survival ( 1d20+11 )
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Senses Passive Perception 11
Languages Common, Druidic

Spellcasting

Special Abilites

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.   Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two slam attacks.   Slam. Melee Attack: 1d20+10 to hit, reach 5 ft., one target. Hit: 25 ( 3d6+6 ) Bludgeoning Damage.   Rock. Ranged Attack: 1d20+10 to hit, range 60/180 ft., one target. Hit: 28 ( 4d10+6 ) Bludgeoning Damage.   Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, can't cast spells, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a Bonus Action to turn it back into an inanimate tree. The tree then takes root if possible.   Cast a Spell. The treant casts a spell of up to 6th rank using spell points as normal.

Legendary Actions

The treant can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The treant regains spent epic actions at the start of its turn.   Slam. The treant makes one slam attack.   Bodyslam (Costs 2 Actions). The treant moves 15 feet in a straight line and makes a slam attack on all enemies in its path. Any creature hit must succeed in a Strength Contest against the treant or be knocked Prone and trampled.   Cast a Spell (Costs 3 Actions). The treant casts a spell of up to 6th rank using spell points as normal.



 
 

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