Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force.
Strength Checks
A Strength
Ability Check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation.
The
Athletics skill reflects aptitude in certain kinds of
Strength checks.
Other Strength Checks. The GM might also call for a Strength check when you try to accomplish tasks like the following:
- Force open a stuck, locked, or barred door
- Break free of bonds
- Push through a tunnel that is too small
- Hang on to a wagon while being dragged behind it
- Tip over a heavy statue
- Keep a boulder from rolling
Attack Rolls and Damage
You add your Strength modifier to your
Attack roll and your
Damage roll when attacking with a melee weapon such as a
Mace or a
Battleaxe. You use melee weapons to make
Melee Attacks in hand-to-hand combat, and some of them can be thrown to make a
Ranged Attack.
Lifting and Carrying
Your
Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.
Carrying Capacity. Your maximum carrying capacity is your
Strength score multiplied by 15. This is the weight (in pounds) that you can carry. Keep in mind that many small items or a large, unwieldy item may still be difficult to carry even if they fall under the weight capacity.
Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your
Strength score). While pushing or dragging weight in excess of your carrying capacity, your
Speed drops to 5 feet.
Creature Size and Strength. Larger creatures can bear more weight, whereas
Tiny creatures can carry less. For each size category above @medium, double the creature's carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights.
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