BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Kobold

Mr. Stevey Steve
Created through extreme veneration of Dragons when Pristine Colored Scales are shed from an adult or older dragon they can develop into a kobold. The kobold is uncontrollably obsessed with worshiping, serving, and pleasing their host by any means necessary. Which, in turn, creates more kobolds.   Kobold's entire lives, from their personalities, to their ideals, beliefs, customs, etc. are predicated on who their master is and what crest their master follows(or doesn't follow). Due to dragon scales being plentiful, kobolds are also plentiful. Almost to the point of being a nuisance or a commodity in Renyth roaming the streets doing the bidding of their masters as no more than mindless minions with a sole purpose of devotion. Due to this, kobolds are often slaughtered or traded off for gold in order to lessen their numbers. However, when they are killed for the first time, there is a chance that they are reborn with no connection to their former host and living of their own volition.   This has lead many "freed" kobolds to flee Renyth or create hidden settlements within the kingdom to continue their lives. Some kobolds even taking the fate of their fellow kobolds into their own hands by attempting to "free" them from their servitude.   "Freed" kobolds create communities largely based around helping one another to survive and demonizing all types of external worship. Some kobolds do retain some of their previous instincts and begin worshiping people, natural phenomenon, or almost other thing they can think of(including dragons, and dragonborn). But at least this type of worship is somewhat of their own choice. These kobolds tend to form their own smaller, separate communities or more accurately, cults centered around the idea that kobolds are what is important.   Most kobolds encountered in settlements and other civilized communities are "freed" and escaped Renyth to make their own lives. Some become traders or craftsmen, others become bandits or thieves. General rule of thumb, if you see one kobold there's most likely four more somewhere nearby.

Basic Information

Anatomy

Resembling a small Dragonborn. Kobolds have draconic features with long snouts, scales, and clawed hands and feet. Some might be born with wings that never get the chance to fully develop. In spite of all of their features that resemble dragons they lack certain draconic abilities including the famous dragons breath.   Most Kobolds found in Renyth will be Red due to the Scarlett Crest that rules there, but among Kobolds in the wild Blue and Green are the most common. Scholars believe that the abundance of blue Kobolds is due to Troph, River of Fortune.

Genetics and Reproduction

Kobolds are created through extreme veneration of Dragons when large Pristine Colored Scales are shed they can develop into a Kobold.

Growth Rate & Stages

Kobolds reach maturity very quickly, about a month. They can live up to 50 years before beginning to slowly pass over the course of many years after that. Some pass at age 51, others continue until they're in their 70s. In both circumstances, their quality of life is drastically diminished to the point that kobold researchers just reference their lifespan as 50 years.

Ecology and Habitats

Due to their draconic nature, kobolds prefer damp, warm, tropical climates. They can, however, adapt to whatever environment is necessary for their survival.

Additional Information

Social Structure

Different societies of Kobolds have their own political and sociological structures. However, most of them default to electing a monarch naturally, through a public meeting of everyone in the society. Once the society is formed and a monarch is selected, that monarch is revered by their electors until the age of 50. Newly absorbed members of an already established Kobold society will most likely not have the same reverence towards an already elected monarch, but will choose their own when the time comes. This leads to many smaller "sub-societies" that have their own monarchs until the larger society's monarch position is void.

Uses, Products & Exploitation

Mostly exploited by their uncontrollable need to be subservient, many are used as slaves, household servants, or low wage labor workers. Kobolds naturally love these conditions until they are "freed" by dying for the first time and being reborn.

Facial characteristics

Kobolds favor the Dragon that created them.

Geographic Origin and Distribution

Overabundance in Renyth, but can be found all across Lind to varying degrees.

Symbiotic and Parasitic organisms

Civilization and Culture

Naming Traditions

Kobolds take on the name of the gem of the crest they developed from. For example, If the Pristine Colored scale was that of an Amber crested dragon, the kobold's name would be Amber. Kobolds instinctively know who they are referencing when speaking names, but this can be very confusing to non-kobolds.   "Freed" kobolds may elect to change their name.

Beauty Ideals

Kobolds can find beauty in anything.

Gender Ideals

Kobolds are genderless and cannot reproduce by traditional means.

Major Language Groups and Dialects

Kobolds speak common, draconic, and royal draconic(an ancient form of the draconic language spoken by dragonborn and dragons).

History

Kobolds have existed for as long as dragons have been worshipped. They've even been around longer than the dragonborn. With the localization of dragons and dragon reverence in Renyth, the Kobold population has increased exponentially and can no longer be controlled by natural means. Their species is at a turning point with rapidly growing settlements of "freed" Kobolds being created throughout Renyth.
Genetic Ancestor(s)
Lifespan
50 years
Conservation Status
Kobolds are executed regularly in Renyth for simple mistakes due to overpopulation. Citizens of Renyth do not believe they are doing this out of hate, but rather out of necessity because of estimations of food shortages, space limitations, and growing crime rates.
Average Height
3 - 4 ft
Average Weight
50 - 80 lbs
Related Ethnicities

Remove these ads. Join the Worldbuilders Guild

Kobold

Ability Score Increase +2 Dex
Size Small
Speed 30ft

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.   Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.   Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Languages. You can speak, read, and write Common and Draconic.

Comments

Please Login in order to comment!