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Leylan

People

The History of Leylan so far

The Ordos were first born out of Leylan's dreams, and they built the topography of Leylan's shell to suit them.   Then came the Elder races, who provided certain benifits to Leylan, in return for staying within the rich ether it provided. The Pravdîn, for instance, could grow forests in the otherwise barren land, which gave rise to life.   In a catastrophic accident, humans crashed onto Leylan with their void-faring ships, resulting in a devastating collapse of the ancient world known as the Collapse. This is also the origin of nether on Leylan.   In the wake of the their crash, humans quickly organized themselves and made strives to rebuild and repair, aiming to quickly leave the world they had landed upon, as it did not originally suit their taste. To do this, they formed the First republic, which used advanced technology to build an industrious center in the ruins of their ship, in the middle of the Fracture. However, their technology sped up the growth of nether, and forced the elder races to take action -- leading to the Ravager War.   After many gruelling years of battle, a stalemate resulted in a peace treaty between humans and the elder races, organized by the Fallassi, who had witnessed the devastation that humans could bring. In return for peace, humans agreed to leave the fracture and leave behind their technology, as the reaction between it and ether had proved corrosive to the human mind as well.   Outside of the Fracture, humans then rebuilt their society -- an attempt that would be known as the Second Republic. Initially, a council of 21 were selected to lead the small colony; 7 military leaders, 7 civil servants, and 7 experts in scientific and cultural fields. However, this did not last long. The Fracture soon began to spawn creatures of nightmares, and the mixture of human nether and the surrounding ether continued to make problems.   To combat this, the Falassi made another deal with, this time with the council. In return for taking responsibility for the chaotic flow of ether and nether, the council was infused with the primal powers of Ley, guided by the Fallassi, which made them into near-immortal beings -- the birth of the 21 Fates.   Each Fate had a specific purpose, in which they had the authority to move the flow of ether or nether. To combat the growth of nether, the Flynn took on the responsibility to gather up the pent-up nether from the growing lifespans of humans, and by dying himself, he could guide them to the void. The Fates worked together to ensue a constant flow in ether and nether, leading to an age of prosperity, but with power so heavily vested in these 21, the structure of the second republic began to crumble.   Internal conflicts gave rise to animosity between the Fates, and soon some broke off the unity to develop their own interests, taking with them the growing religious orders that had grown around their divine presence. Thus the Second Republic broke into three large pieces, leading to the three great nations.   Between these fractured nations, a tentative balance was maintained, as the services of the Flynn was paramount to uphold the promises that the Fates had made to the Fallassi, and because of his vital role, the Flynn's 13th order became a mainstay in all three lands, making them the most powerful across the lands.   This invited jealousy and hatred, as well as breeding arrogance into the 13th order. To combat the growing authority of this single order, the nations declared war, which began the Fatebreaker Wars. Over the course of decades, the 13th order, as well as those who supported it, were branded Blackclad, and ultimately lost the struggle. To ensure that they could never rise again, the orders, led by the Whiteclad, put together the Codex Laws and bound it to all of the divine spheres, meaning it was impossible for any one of them to disregard this law.

Current Species & Cultures

The Ordos were born of Leylan's dreams and formed the land to suit their nature   The elder races are diverse, with many of them serving very specific purposes on Leylan. The Pravdîn are the only ones who can grow forests, and the Dun Morrow are the only ones who can read the land well enough to burrow deep without harming the leylines.   Humans live in the three nations described before, but beside them there are some minor realms of importance. The greater nations are:
  • Lioness, land of warriors
  • Freeheed, land of freedom and opportunity (And opportunitsts)
  • Plumage, land of the whiteclad
  An example of a lesser realm is that belonging to the order of the Tower, which have their own realm, once an ancient Dun Morrow burrow, upon which they have build a majestic tower to mirror the nature of their order. Here, they teach anyone who wants to learn the arts of working through crises of any kind, be it medical, financial, or natural.

Needs & Relations

The nations need to keep their leynodes pure, meaning as untainted as possible, which means they must often dive into them and exterminate the tainted creatures within.   The Lionessi are martial warriors with a long military tradition. They have short, one-syllable names and their surnames are either a profession or place of origin. Only the nobility have real surnames, which denotes their station. The Lionessi desires respect and conquest, but have been forced to stay dormant for a long time.   The Freehedians are always in search of profit and opportunity. The citizens are all industrious grifters, in one sense or the other, and they often attempt to take advantage of outsiders. Wealth is what motivates these people, and they will do anything to acquire it.   The Plumians are a people of deep faith, and they trust their Fates to guide them toward a higher purpose. They do not look to the mundane for needs, but rather to the divine, as they all attempt to rise in the ranks of the orders, or defend those of faith in the other nations.