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Leylan

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The Laws of Leylan

Leylan

  The sentient world of Leylan is fundamentally fueled by Ley -- an energy source the world produces by swallowing the energy coming from the Cold Sun. This energy runs through the outer shell and up to the surface of Leylan, where they provide a channel for the sentience within to experience what happens above. These lines are essentially the veins of its body, criss crossing the land. Where they are open to the outside world, these places are known as Ley nodes, and the state of these nodes determine the state of the surrounding land, meaning that rich nodes forms rich land, while the opposite is also true.  

The Etherscape

Surrounding and protecting Leylan, is a dense sphere of ether, which is a waste product made by Leylan. The ether forms an apstract landscape around Leylan, which is heavily influenced by dreams and intention, where especially powerful dreams or intentions forms deep valleys where ether concentrates. For instance were the Fallassi first formed from the dreams of Leylan, which caused the etherscape to warp until these dense areas of ethers made the ideas from the dreams manifest. Intention, as well, has an effect on the etherscape, something that is especially reflected in the language of names. Everything that is named has a corrosponding nook in the etherscape, which grows as the name becomes more widespread. While this might make the name powerful, if everyone uses it, the concentration of ether is expended as quickly as the nook is formed. Thus, older names in little use is more powerful than famous, widespread names in common use.  

Nethereal Taint

When humans crashed onto Leylan, they brought with them the power of the Void, which they had cultivated in their society. In the sudden event, the power of the Void bypassed all of Leylan's defenses, and injected the world with this taint. In the present day, this power is known as Nether, but often refferred to as 'the taint' in common parlor. The nether is change and transformation, as is heavily associated with Death and the Blackclad orders-  

The Fates

The Fates were once human, but after the Ravager War, they made pacts with the remnants of the Fallassi, which infused them with powers to guide the flow of ether and nether, respectively, in the chaotic, human society. There are 21 Fates, each with their own sphere of influence of power, within which they can act with impunity. That, however, also works in the reverse -- anything outside of their sphere, the Fates are blind to. Thus, for instance, the Flynn, Fate of Death, cannot predict the deaths of those who die in accidents, as that is within the purview of the Fate of the Wheel.

Cosmology

Leylan was born out of the swirling chaos, as it suddenly coalesced into an extraordinarily special state (Inspired by the Boltzmann Brain). Read the full story in the timeline.

Principal Geography & Features

There are three main tiers, centered around the Fracture, where humans landed in the crash that spawned them. The lowest tiers is where humans live, closes to the center of the Netheral Taint. Surrounding the taint are the three great nations, and this is a heavily fortified border, which the dark creatures that live within the fracture constantly harrass.   The three great nations all have borders with one another, and they squabble often about the realms in between. Away from the fracture many smaller, independent realms pop up from time to time, sometimes even within the greater nations, and these all have their own traditions and costums, apart from the greater nations.   On the middle tier, the elder races make their primary homes. Weakened after the fracture, these races are trying to rebuild. Some of the elder races, like the Pravdîn and the Dun Morrow, however, have special 'custodial' roles in relation to humans, and thus have outposts in the low tier. Especially the Pravdîn, as they are the only ones who can grow forests on Leylan.   On the highest tier livese the Fallassi, or the Regents -- as the humans call them -- this elusive race was devastated after the Fracture, where they used all of their power to hold Leylan together. They are now a shadow of their former selves, although they are still extremely powerful.

Initial Active Setting

The story will begin in an obscure mountain range of Lioness, where ancient Sanctuary -- home to the 13th Order -- lies hidden. From there, the story will take Ilael across Lionessi lands into the independent realm of the 16th order - the order of the Tower, until a last trek toward the border between Lioness and Freeheed and the river town of Wellis.