A Favor for the Fae Queen
As always if you want to pull an encounter or character for use in your own game sessions feel free. I would just ask you let me know if you players got the reference and how they enjoyed it.
You and your party, through some turn of events, have found yourselves temporary guests of the Winter Court. You are rather enjoying your stay, taking no small delight in the otherworldly entertainment and foods that are never more than a short jaunt away.... although the weather does leave a little to be desired for some. As you are leaving some revel or another, a subtle shiver passes through your surroundings, and the path that you were sure led back to your lodging just moments ago is now leading to a clearing. Passing ubeneath an archway made of ice roses and snowdrops you enter a forest clearing covered in pristine snow and illuminated by the light of the aurora, at the center of which Mab, Queen of the Winter Court is working on an intricate ice sculpture.
A black-haired monk in a orange gi
a talking dog
a scruffy looking human in a green tunic
a small round pink creature of some sort
an orange house cat
Have any party members participating make constitution saving throws of increasing difficulty as other competitors start to fall out in the order of the cat-->the monk-->the dog-->the human. Regardless of rolls, it is impossible for any party member to beat the small pink creature, who will consume not only his own food, but all the leftover food of other competitors. despite consuming many times its own volume in food the tiny pink creature never changes size.
come friends, fear not, you are here at my invitationThe party is engulfed in a whirl of snow and finds themselves back in the Winter Court. A small hummingbird the color of glaciers lit by the aurora flies up and starts talking.
we find ourselves in an awkward situation and were hoping that,
in return for the hospitality that you have enjoyed in our court,
you would be willing to assist us.
a member of our court borrowed some books from a mortal wizard
that they might be transcribed into our library
however said member has found themselves in a situation that they are no longer able to return these books
while we remedy the situation they have found themselves in,
would you be so kind as to retreive the originals from our library
and return them to the wizard Kurtas Echo
our Champion of the Hunt shall guide you on your way
Do this for us, and you would be considered a Friend of Winter
Sir Flickerwing Frostspear at your service. Knight of the Winter Court, Three TIme Champion of the Wild Hunt, Baron of the Veiled Gardens.... well you get the point.
Unfortunately the main entrance to the Library is currently closed to mortals, while Gazaath is fixing the anti-theft enchantments. Never fear, if we take but a short jaunt around the outside of the Court we can go through a side entrance and avoid any unplesantness that may result from getting lost in an endless maze made by a god.
Unfortunately the main entrance to the Library is currently closed to mortals, while Gazaath is fixing the anti-theft enchantments. Never fear, if we take but a short jaunt around the outside of the Court we can go through a side entrance and avoid any unplesantness that may result from getting lost in an endless maze made by a god.
The Journey to the Library
With that, Sir Flickerwing sets off through the woods that... weren't there a second ago? Maybe they were, you did talk with Mab in a forest clearing, right? As you travel, you notice that the seasons seem to be shifting almost at random around you, likewise, day and night are not progressing as you think they normally should. "Dont fret now. Once we get a little distance from the Court we can take a short cut, we will be at the Library in no time," say Sir Flickerwing. -1 The party comes to a starlit clearing just in time to witness the end of a duel between 2 unknown fighters. As the final blows land the one wielding a sword falls over, crossbow quarrel standing out of his chest. The victor turns and takes a couple of staggering steps towards the party and pauses, raising his head up. As he finally focuses on the party, he raises up one had, finger pointing towards the party, and sighs out "Bang" before falling to the ground, dead. -2 As the party enter a clearing in the woods a strangely catchy tune starts playing, seemingly coming from every direction. Once the party passes through the clearing they find themselves enterign the same clearing from a different point. "Oh no," Sir Flickerwing exclaims, "this is not what we need right now. We were supposed to be miles away from here. Now what was the trick to this again?" -3 Sir flickerwing pauses and looks at the party seriously. "Now i need you all to listen very carefully, this next stretcch can be a bit tricky. We shall proceed single file. make sure you look only at the person in front of you, no matter what happens or what the voices say, do not look back. do you understand?" 4- A crowd of Fae are gathered around a Battle of the Bards. There are cheers and cries of dismay as the current war of words ends. You have, sadly, entered the clearing into the challengers area, and the herald asks who you are sending up against the current champion, Sir William Shakes-the-spear. -5 A pot and kettle sit over a well maintained campfire with some clean utencils sitting on a stump nearby. As the party approaches an argument can be heard, apparently between the pot and the kettle, about who's contents taste better. On noticing the party, they call you over and offer samples so that you opinion may be tallied. see effects tables for any who ate the stew or drank the mulled wine -6 Sorcerers wearing strange Serpent-healmed armor are engage in a battle with some fae forces around a strange upright ring carved with unfamiliar runes. One of the fae hails the party and requests aid in repelling these invaders.Retreiving the books
The Flotsam Highway
Sir Flickerwing Frostspear leads you through the lands surrounding the Winter Court and you rapidly find yourself on a coastal beach that you are quite sure you have never seen before. "Welcome, to the Flotsam Highway," he chirps. "Two days at most and we shall be at the workshop of Sir Eddison of the Grail. Keep your eyes peeled, one never knows what treasures may have washed up on these shores." For each 8 hours that pass, and/or each watch overnight, have all concious party members make a perception check (DC15). On a success, they notice a valuable trinket or common magic item washed up on the Flotsam highway. This is left up to the GMs discression but can be anything from a lost family heirloom or favorite childhood toy to magical trinkets such as a cloak of billowing or smouldering armor
-1 A pot and kettle sit over a well maintained campfire with some clean utencils sitting on a sun-bleached log nearby. As the party approaches an argument can be heard, apparently between the pot and the kettle, about who's contents taste better. On noticing the party, they call you over and offer samples so that you opinion may be tallied. see effects tables for any who ate the stew or drank the mulled wine
-2 A small fey child, an owlbear in a red vest, a wild boar, a giant jackalope, and a weretiger sit watching the sunset. As the party approaches the child glances at the party, lets out a sigh and says "Tut-tut, looks like rain, best head inside everyone." As the strange group climbs into a magical portal underneath a driftwood log a raincloud takes up residence directly over the party and stays there until they reach their destination.
-3 A party of strange people stands on the beach looking confused and a bit annoyed. They all wear uniforms in a similar style, but different colors, perhaps denoting a different house alligence. As you grow nearer you hear an older bald gentleman in red shout "Dammit Q, this isn't funny! Return us to the Enterprise at once!" But, regardless of how close you get this group seems not to notice your party.
A mischievous voice speaks in your heads "Jean Luc does seem a bit angry. What do you think, should I send them home, or leave them here to cool off a bit until he asks nice?"
-4 A lonely pine calls out to the party from a crumbling precepie above the Flotsam Highway. It is the last of a forest that offended the ocean long ago, and knows that its time is near. It wants to hear one last story before it precarious perch crumbles and it is washed out to sea.
-5 As the sun sets the party comes across a tiny, nearly complete corvette sitting in the shadow of a wrecked ship of the line. A rabbit approaches the party and requests help finding suitable timbers on the wreck that could be used for the masts of their pirate hunting vessel.
-6 From an alcove you hear a call. "Oy! you lot look hungry, and it just so happens we have an opening in our eating competition. Prizes for the top 3 finishers, and i'm sure adventurers like you can tuck away more than your fair share of grub. Whaddaya say?"
The other challengers assembled consist of:
Love the premise!
Shroom People
Thank you! And thanks for the read, I promise it will get finished/more fleshed out, time just has been seeming to slip away, I swear it was still April last week and now apparently its June