"We were made to serve the dragons in their terrible war. Neither the metallic nor the chromatic dragons seemed to care about the horrors that would befall us when they made us, so focused are they on their mission." ~Vizzerdrum, of the Iridium Shrine
Growth Rate & Stages
Young dragonborn grow quickly. They walk hours after hatching, attain the size and Development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
In their own society, the dragonborn exist in rigid feudal monarchies. These kingdoms are the principal players in the dragons' genocidal war, and the conflict has made these societies hard and unforgiving.
Most dragonborn faces resemble the dragon from which they are descended.
Geographic Origin and Distribution
The vast majority of dragonborn live on the continent of Shelor. The ones found in other locales are either agents or refugee populations.
Civilization and Culture
Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
Male Names:Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn
Female Names:Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit
Clan Names:Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit
Culture and Cultural Heritage
Born of Dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the Dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of Dragons and Humanoids. Some dragonborn are faithful servants to true Dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Proud Dragon KinDragonborn look very much like Dragons standing erect in Humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand. The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient ClansTo any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn. Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races—or even from the gods.
On Kobos, dragonborn were originally created by the dragon-kings of the Saurians as an addendum to the existing aristocracy. When the Saurians went extinct, the dragonborn seamlessly took over the Scalykind. They continued to serve that role basically unabated, taking the human and halfling survivors of the crumbling Grimhii empire into their kingdoms as serfs. In the last two thousand years, the war has gotten even more savage, casting off whole populations of refugees as one side or the other gains the upper hand and demolishes a dragonborn kingdom, but many kingdoms still stand on both sides.
Common Myths and Legends
5'11 - 7'0
Around 250 lbs
Body Tint, Colouring and Marking
Coloration of dragonborn is almost exactly the same as their draconic ancestor.
Ability Score Increase +2 St, +1 Cha
Speed 30 ft.
Draconic AncestryDragon Damage Type Breath Weapon Black Acid 5 by 30 ft. line (Dex. save) Blue Lightning 5 by 30 ft. line (Dex. save) Brass Fire 5 by 30 ft. line (Dex. save) Bronze Lightning 5 by 30 ft. line (Dex. save) Copper Acid 5 by 30 ft. line (Dex. save) Gold Fire 15 ft. cone (Dex. save) Green Poison 15 ft. cone (Con. save) Red Fire 15 ft. cone (Dex. save) Silver Cold 15 ft. cone (Con. save) White Cold 15 ft. cone (Con. save)
Draconic AncestryYou have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage Resistance are determined by the dragon type, as shown in the table.
Breath WeaponYou can use your action to exhale destructive energy. Your Draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or Long Rest.
Damage Resistance.You have resistance to the damage type associated with your Draconic ancestry.
Languages. Common, Draconic