Wolffolk Species in Kignura | World Anvil

Wolffolk

Scientific Name
Lupus homo

Standard Racial Traits

Ability Score Racial Traits: +2 Dexterity, +2 Constitution, -2 Intelligence: Wolffolk are perceptive and strong, but lack more in depth thinking.
Size: As a Medium creature, wolffolk get no bonuses or penalties due to size.
Type: Humanoid (Canine): Wolffolk have humanoid bodies and wolf-shaped heads.
Base Speed: 30 ft
Languages: Common and Vargtal. Wolffolk with high Intelligence scores can take Draconic, Dwarven, Elven, Goblin, Halfling, Orc, Sylvan.

Feat and Skill Racial Traits

Low-Light Vision: A wolffolk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination.
Instinctive: +2 racial bonus on Perception checks: Borrowing from their wolf bond, wolffolk have an acute perception of their surroundings.
Natural Weapons: 2 claws (1d6) and a bite (1d6).
Minor Cold Endurance(Ex): Wolffolk receive a +2 bonus on Fortitude saves made to resist the effects of cold weather or exposure. The fur that wolffolk grow keeps them warm in the cold.