Dragonfolk Species in Kignura | World Anvil

Dragonfolk

Appearing as anthropomorphic dragons, these reptilians are marginally more mythical than your typical Lizardfolk.  
Type: Humanoid (draconic).
Ability Scores: Dragonfolk are physically hearty and strong-willed, but are not as nimble as other races due to their draconic heritage. They gain +2 Constitution, +2 Charisma, –2 Dexterity.
Medium: Dragonfolk are Medium creatures, and have no bonuses or penalties due to their size.
Normal Speed: Dragonfolk have a base speed of 30 feet.
Darkvision: Dragoborn can see in the dark up to 60 feet.
Draconic Mein: Dragonfolk receive a +2 racial bonus to Intimidate skill checks.
Dragon Breath: Dragonfolk have retained the dragon breath of their draconic heritage. Once per day as a standard action, Dragonfolk can breathe 20-foot line of dragon breath that deals 1d6 points of energy damage (Reflex save for half damage). The type of energy is determined by the Dragonfolk’s parentage as follows: acid (black, copper, or green), cold (silver or white), electricity (blue or bronze), fire (brass, gold or red). The dragon breath ability is renewed after resting for 8 hours, although these hours do not need to be consecutive.
Dragonskin: Dragonfolk gain a +2 natural armor bonus due to their scaly hide.
Energy Resistance: Dragonfolk gain resistance 5 to the same energy as their dragon breath.
Fearless: Dragonfolk gain a +2 racial bonus on all saving throws against fear effects.
Keen Senses: Dragonfolk receive a +2 racial bonus on Perception skill checks.
Languages: Dragonfolk begin play speaking Common and Draconic. Dragonfolk with high Intelligence scores can choose any of the following: Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, and Orc.
 
— Racial stats