Rhys Shik-Hymn Character in Kelter | World Anvil
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Rhys Shik-Hymn

Rhys Shik-Hymn (a.k.a. Rhythm)

One of the many Vita-Touched who appeared during the Fourth Age, Rhys is an excellent example of the more mundane form Vita-Touched have taken in this Age. Unlike the Vita-Touched of the Second Age, the aloof magicians the galaxy is familiar with, Rhys is more... down-to-Earth, so to say.   Though she has long intended to leave Taskke to travel the galaxy, Rhys often finds herself distracted in pursuing this goal. One of the most powerful Vita-Touched on her homeplanet, people always come to her with requests for aid, to help them fight back against the dangerous planet on which they live. And if she chooses to go, knowing there were people hoping for her help... wouldn't she be responsible for their fate? Even if she wanted to leave to learn more and then return, can her people really wait for such a thing?

Physical Description

General Physical Condition

Though she looks slim, Rhys is quite muscular, as all ihkts are. She is in excellent health, and has no visible links to her Vita-Touched nature.

Body Features

As an ihkt, Rhys has a long tail with a tuft of wavy hair at the end, as well as big horns. Though she looks rather slim, she packs the strong muscles that characterize all ihkts. She also possesses especially hard black nails on both hands and feet, and tufts on hair on her elbows, all traits which are normal among ihkts.

Facial Features

Having reached full maturity, Rhys has a fully grown set of horns on her head, which curve up and outwards from her head. Her ears are pointed but relatively short, barely longer than those of a human. She has pointed teeth, with larger canines, which may poke out of her lips and which are especially visible while talking or smiling; her tongue is thick and black with a split end. Her eyes are almost entirely silver, the sclera not visible and the pupil slit and cat-like.

Identifying Characteristics

Rhys can most easily be recognized by the shape of her horns, the shortness of her ears, and the jingling jewelry with which she adorns herself. She also has no scars, a rarity among ihkts, especially those living on Taskke; her Vita abilities have healed injuries which would've caused scars on any other.

Special abilities

As a Vita-Touched, Rhys has incredible magical abilities, though her lack of education in this topic both aids and hinders her. She has found ways to express her abilities that others wouldn't have thought of, but has also failed in pursue topics not knowing she could do such things.

Apparel & Accessories

Rhys often wears a plethora of loose jewelry, preferably metal. She finds the jingling and tinkling sounds inspiring, and simply moving her tail or shaking her head brings music for her to focus her magic with.

Specialized Equipment

Though her exact equipment varies depending on where she's traveling and what her intentions there are, Rhys typically carries a variety of musical instruments. She enjoys learning new ones from wherever she has gone, and is familiar with a lot of Taskkian instruments, though she leaves most of her spoils in safe places while she travels. She always keeps simpler instruments with her during these times, which are easy to carry and which can easily bring sound.

Mental characteristics

Personal history

Born on the homeworld of the ihkts, Taskke, early during the Fourth Age, Rhys was one of the many Vita-Touched to be born in this Age. Like many of these newborn magicians, she found different applications for her magic than those of the Second Age, in part due to her homeschooling. Unlike most of the Fourth Age Vita-Touched, who could find schooling, Rhys had access to few people with such training on Taskke, and instead set out to learn herself. Via this process, she managed to find an affinity to using sound to wield her power: spreading hope and power through her words. Though she uses music to channel along this process, the true magic lies in her words: Rhys is, above all, a story-teller.

Gender Identity

Rhys, like many ihkts, has fairly little interest in differentiation in gender, be it for herself or for others. She presents herself as female, and goes by matching pronouns, mostly as a default. It has never really come up to her to be anything different, and she doesn't particularly care to be, either.

Sexuality

As an ihkt, Rhys has always had a very serious outlook upon relationships. Uninterested in pursuing something so intense, she hasn't dabbled into them much. Like with her gender orientation, Rhys has little interested in sex or gender, and thus has no preference in partner. However, like all ihkt, she values a partner who can meet her as an equal: if she can overpower them too easily, she will become too uncomfortable to pursue the relationship.

Education

Rhys' education may not be particularly formal, but she has learned plenty via practice or via her own hard work. Though her skill with instruments is so-so, especially compared to the musical tastes of most of the galaxy, she has the base knowledge needed to learn more, and the eagerness to learn if the opportunity presents herself. Her schooling in Vita-use is less concrete, being formed entirely from the few stories her people could scrape together and her own experience, but it has worked out for her.

Employment

Having found an affinity with channeling Vita through words early on, Rhys has always worked as a bard: a professional story teller and oral historian, a format which has always suited the ihkts well. Though she also writes and tells poems and verses, and uses music to support her tales, it is her words which carry Rhys' career as a bard, not her musical skills.

Accomplishments & Achievements

One of the more experienced Vita-Touched on her homeplanet of Taskke, Rhys has a long list of work she has done. Using her words, she can heal injuries, undo damage wrought by the world they live in, and even delay an eruption to allow more people to evacuate. Though few have heard of her outside of Taskke, Rhys hopes to change this one day, traveling into the galaxy to learn more of her skills.

Failures & Embarrassments

As a self-taught magician, Rhys has had her failures and troubles. Though they have lessened over the years, as she grew more and more experienced, and became better at judging her abilities, she still slips up from time to time. Especially when she was young, she often overestimated herself. However, as a whole, her help--no matter how good or bad--never worsened a situation. However, the reminders of her mistakes and faults often haunt her as embarrassments.

Mental Trauma

Taskke is a rough planet to grow up on, and Rhys' career has exposed her to some of the worst sides. Being able to use her magic to help fight back against natural disasters, Rhys has thus also seen the direct result of what such events can do to a person. Even if her power is not endless, and having done something is better than what would've happened without her, the guilt of every failure and every death haunts her.

Morality & Philosophy

Most of all, Rhys wants to help. She has these incredible powers, and even if she doesn't know how to use them, she should, right? She has them for a reason. For this reason, she also strongly pursues education in any form she can find, especially regarding either Vita abilities or music: being able to perform better music may aid her in her Vita use, after all.

Music

Though Rhys' words always take presence over her music, it is an undeniable part of both her career as bard, as well as her magical abilities. Trained with many different musical instruments found on Taskke, her musical taste is... odd. Taskkian music, and musical instruments, are strange compared to those found in most of the galaxy. As such, Rhys has a big interest in learning more off-planet instruments and forms of music, but is also worried about how they will see her. After all, ihkts are typically seen as brutes, working as muscle in the greater galaxy, not as musicians.   While there are many cultures among the ihkts of Taskke, there are similarities in their styles of music. To humans--and many other species--ihkt music sounds like a cacophony. Little sense of tone goes into it, and among some no attention is paid to rhythm, either. Instead, it focuses mostly on producing a large amount of noise, preferably along a large spectrum of noise. A skilled musician can dive from high pitches barely audible to their audience to low rumbling tones, and waver between them with little care for how it may hurt their ears.
Rhys is trained in many of these forms of music, asking the people she aids to teach their own forms of music. As such, her entry into the greater galaxy will prove that she has quite a bit more to learn.
Current Status
Traveling the world.
Current Location
Species
Conditions
Age
25
Date of Birth
Fourth Age
Birthplace
Taskke
Children
Pronouns
She/Her
Gender
Female
Eyes
Silver, upturned
Hair
Long, wavy, wine red
Skin Tone/Pigmentation
Muted red
Height
210 cm or 6'11"
Known Languages
Rhys speaks a variety of languages from her homeplanet of Taskke, so she can lend aid to as many people as possible. She is also working on languages used in the greater galaxy, in the hope of ever leaving Taskke to learn more.


Cover image: by DarkNymfa

Comments

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Jan 28, 2022 22:16

She seems like an interesting character especially do to her learning magic on her own. What is actually the most common method to do magic by those who manged to get schooling?

Feel free to check my new world Terra Occidentalis if you want to see what I am up to!
Jan 30, 2022 12:37 by Dark

Thank you! As for the method of magic, it depends strongly on the Era, the desired effect of the magic, and the way the user was taught. Sigils and other drawn imagery is often used for 'set' magic, spells which always perform the same sort of function regardless of the circumstances (summoning a weapon, protection against a certain sort of harm, noise-cancelling barriers, etc.). Spoken word is often used for more flexible spells, but is usually combined with gestures, as well as (sometimes) sigils and/or other materials. Rhys stands out for using only words and music, not even for 'set' magic that others would use sigils for.

Feb 1, 2022 16:32

Oh that is an interesting system. Yeah if someone can do that they must really stand out and have some great skills.

Feel free to check my new world Terra Occidentalis if you want to see what I am up to!
Feb 11, 2022 02:50

It is always fun to see someone who is self taught at magic doing things that make the educated go, "wait, but how did you do that?"   It is also interesting to see the conflict of "i need to leave so i can better learn to help/protect my people, but if I leave who will help/protect my people?" On that note, is she trying to look for/train anyone to take her place?

Feel free to stop by some of my WorldEmber articles if you want. My favorites are The Book of the Unquiet Dead, Outpost of the Moons, and The Emerald Hills. Feedback is always appreciated.
Feb 13, 2022 11:02 by Dark

Thank you! As for your question, Rhys is keeping an eye out for a potential replacement, but has some difficulty finding someone with strong enough abilities but who isn't too old yet, since it'll be much harder to teach someone who uses magic in an entirely different way than her. Additionally, since there are so many more (trained) magic users away from her home, there is the consideration that it might be more worthwhile to leave and find someone already trained than to spend several more years training someone without making much progress herself.

Feb 14, 2022 23:36

You know, Rhys as a character just works for me. She's got an interesting combination of traits and I think her "do-it-yourself" style of having to figure out her innate magic, without it becoming her only defining characteristic, is quite an interesting aspect.

If you have some time, I would much appreciate your feedback on my entry for Adventure April: Carbon Copy Paradise
Feb 18, 2022 16:38 by Amélie I. S. Debruyne

Interesting character. I love that section about the music style of the Inkts. When/if she leaves the planet, she will have some "fun" experiences with other people when she'll want to show off her magic and music. Does travelling in space take a lot of time, or could she just be gone for a few weeks/months at a time and come back in between?

Feb 19, 2022 11:08 by Dark

It would depend on where she was going. I haven't put much thought into the scale of the galaxy and where Taskke would be located in it, but regardless of how far she would travel, learning more about magic would take significant amounts of time, and constantly starting and stopping her education to help her homeplanet would do her no favors. Even if she could find a teacher who understood and was willing to work with that, (re)learning magic is no easy feat, and she might struggle with control or find her abilities diminished as she's learning, especially as she tries out the different methods most others use. Plus there's the element of money, since she doesn't have a ship, nor can she pilot one, so she would need to pay to travel, which isn't cheap either.