Flumph Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Flumph

Flumph

 

The mysterious Flumphs drift through The Underdark,propelled through the air by the jets whose sound gives them their name.A Flumph glows faintly,reflecting its moods in its colour.Soft pink means it is amused,deep blue is sadness,green expresses curiosity,and crimson is anger.

     

Intelligent and Wise

Flumps communicate telepathically.Though they resemble jellyfish,Flumps are sentient beings of great intelligence and wisdom,possessing advanced knowledge of religion,philosophy,mathmatics,and countless other subjects.

 

Flumphs are sensitive to the emotional states of nearby creatures.If a creature's thoughts suggest goodness,a Flumph seeks that creature out.When facing creatures that exude evil,a Flumph flees.

     

Psionic Siphons

   

Flumphs feed by siphoning mental energy from psionic creatures,and they can be found lurking near communities of Mind Flayers (Illithid),Aboleths,Githyanki,and Githzerai.As passive parasites,they take only the mental energy they need,and most creatures feel no loss or discomfort from such feeding.

 

Consuming psionic energy reveals the thoughts and emotions of the creatures on which the Flumphs feed.Since so many of those creatures are evil,Flumphs are often subjected to thoughts,emotions,and hungers that sicken their pure nature.When Flumphs encounter goodhearted adventurers,they eagerly share the dark secrets they have learned in the hopes of casting down their evil sources of energy,even if doing so means they must seek out new sources of nourishment.

   

Flumph Society

Flumphs live in complex and organized groups called Cloisters,within which each Flumph has a place and purpose.These harmonious groupings have no need for leaders,since all Flumphs contribute in their own way.

Basic Information

Anatomy

Aberration, Flumph: A Flumph looks very much the same as a Jellyfish.An oval shaped body with many tendrils hanging from beneath,two long eye stalks and a wide opening in the body for a mouth

Ecology and Habitats

Flumps are Dwellers of The Underdark

Dietary Needs and Habits

A Flumph feeds on Psionic Energy

Additional Information

Social Structure

Flumphs live in family groups known as Cloisters

Facial characteristics

All Flumphs look the same bodywise,only the Eyes can vary in their colour

Average Intelligence

Flumphs have great Intelligence and Wisdom

Perception and Sensory Capabilities

  • Darkvision 60ft, and 
  • Passive Perception 12

Symbiotic and Parasitic organisms

The Flumph is a passive parasite as they feed on the psionic energy of other creatures,this doesn't cause any harm or loss to the creature in most cases

Civilization and Culture

Major Language Groups and Dialects

Understands
A Flumph by forgottenrealms
Origin/Ancestry
Aberration (Flumph)
Lifespan
20-50 Years Old (Averaging 30 Years)
Average Height
2ft-4ft Tall (3ft Average)
Body Tint, Colouring and Marking

The standard colour is a milky white body that glows faintly,The tendrils are Bluish-Green.Flumphs change colour reflecting their mood.

 

Soft Pink-Amused

 

Deep Blue-Sadness

 

Green-Curiosity

 

Crimson-Anger

Trust a Flumph   -The Mystics 1st rule of Dungeon Survival


Cover image: A Flumph by forgottenrealms

FLUMPH

Small aberration, lawful good
Armor Class 12
Hit Points 7 (2D6)
Speed 5ft Fly: 30ft

STR
6 -2
DEX
15 +2
CON
10 0
INT
14 +2
WIS
14 +2
CHA
11 0

Skills Arcana +4,History +4 & Religion +4.
Damage Vulnerabilities Psychic
Senses Darkvision 60ft & Passive Perception 12.
Languages Understands Undercommon but cannot speak & Telepathy 60ft.
Challenge 1/8 (25XP)


ADVANCED TELEPATHY:

  THE FLUMPH CAN PERCEIVE THE CONTENT OF ANY TELEPATHIC COMMUNICATION USED WITHIN 60 FEET OF IT, AND IT CAN’T BE SURPRISED BY CREATURES WITH ANY FORM OF TELEPATHY.    

PRONE DEFICIENCY:

  IF THE FLUMPH IS KNOCKED PRONE, ROLL A DIE. ON AN ODD RESULT, THE FLUMPH LANDS UPSIDE-DOWN AND IS INCAPACITATED. AT THE END OF EACH OF ITS TURNS, THE FLUMPH CAN MAKE A DC 10 DEXTERITY SAVING THROW, RIGHTING ITSELF AND ENDING THE INCAPACITATED CONDITION IF IT SUCCEEDS.    

TELEPATHIC SHROUD:

  THE FLUMPH IS IMMUNE TO ANY EFFECT THAT WOULD SENSE ITS EMOTIONS OR READ ITS THOUGHTS, AS WELL AS ALL DIVINATION SPELLS.


Actions

TENDRILS:

  MELEE WEAPON ATTACK: +4 TO HIT, REACH 5FT, ONE CREATURE. HIT: 4 (1D4+2) PIERCING DAMAGE PLUS 2 (1D4) ACID DAMAGE. AT THE END OF EACH OF ITS TURNS, THE TARGET MUST MAKE A DC 10 CONSTITUTION SAVING THROW, TAKING 2 (1D4) ACID DAMAGE ON A FAILURE OR ENDING THE RECURRING ACID DAMAGE ON A SUCCESS. A LESSER RESTORATION SPELL CAST ON THE TARGET ALSO ENDS THE RECURRING ACID DAMAGE.    

STENCH SPRAY (1/DAY):

  EACH CREATURE IN A 15-FOOT CONE ORIGINATING FROM THE FLUMPH MUST SUCCEED ON A DC 10 DEXTERITY SAVING THROW OR BE COATED IN A FOUL-SMELLING LIQUID. A COATED CREATURE EXUDES A HORRIBLE STENCH FOR 1D4 HOURS. THE COATED CREATURE IS POISONED AS LONG AS THE STENCH LASTS, AND OTHER CREATURES ARE POISONED WHILE WITHIN 5 FEET OF THE COATED CREATURE. A CREATURE CAN REMOVE THE STENCH ON ITSELF BY USING A SHORT REST TO BATHE IN WATER, ALCOHOL OR VINEGAR.


 

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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Oct 15, 2020 18:37

Oh no not the Flumph its the only thing worse than battling a Gazebo!


Graylion - Nexus   Roleplaying
not Ruleplaying
not Rollplaying
Oct 15, 2020 21:47

HAH!!!!!   Thanks for the like Graylion.Flumps are a pretty lame species I have to agree.   Aemon

Oct 17, 2020 16:40 by C. B. Ash

Heh. Flumphs. They're great! Personally, I'd make part of an adventure to find a particular flumph because it has key information the heroes need to know ... if they can find a way to talk to it.

Oct 17, 2020 21:49

Hey Kummer, Thanks for the Like on this.That is a pretty good idea you have there too,PC would need to know Telepathy spell and speak Undercommon OR find a magical Helm of Telepathy.   Aemon

Oct 17, 2020 22:22 by C. B. Ash

Quite welcome! And you know, given its the Underdark... it might even be a rescue to free the Flumph. Since its the Underdark, what are the odds some rather evil wizard or who knows what has decided the Flumphs would make *perfect* experimentation subjects for some new, unpleasant spell! So the heroes would have to hurry!