Port Aima Settlement in Kelbonnar | World Anvil

Port Aima

To call Port Aima a city or a town would be quite the misnomer. Whilst it sprawls across the same footprint as many large settlements, Port Aima is in fact a confusing labyrinth of identical, featureless warehouses used to store goods collated there for export from across Ymeris and to store goods that have been imported into the lands of the Midnight Court pending their shipment to their Vampiric owners.

Demographics

There are few living people resident in Port Aima. The small number of unfortunate souls who do dwell there exist simply to act as the servants of the city’s governor, the Vampire Alexi Manfredital and his court of undead retainers. These living servants are not taken from any particular species and their numbers fluctuate in line with the aggressive outbursts of temper that their lord is infamous for.   The vast majority of the creatures who work in Port Aima are undead servants, raised and magically sustained by the court of the Vampire Alexi Manfredital to act as a tireless body of longshoremen, unloading and loading cargoes from the ships that dock in the port, move goods in between warehouses and prepare shipments for transport deeper into the Desolation of Hissh. These undead workers toil endlessly, working all day every day until their physical forms become so dilapidated and decayed that they are tossed aside and replaced by fresher limbs.

Defences

The only defensive structure of Port Aima is the fortified citadel at the centre of the settlement, whose high walls and central keep also hosts the living quarters of the town’s governor, the Vampire Alexi Manfredital and his court. These walls are defended by a garrison of skeletal troops, resigned to an eternity of keeping watch over the property and charges of their undead master.   The rest of Port Aima is open to the world and theoretically anyone, or anything could walk into one of its many streets lined with identical faceless warehouses. In reality, the only sapient creatures who enter the settlement are bound to visit its governor, and the beasts that occasionally wander into Port Aima, generally attracted by the scent of the rotting flesh of the town’s undead workforce, are hunted down by the detachments of the town’s skeletal guard who patrol the streets, ensuring that everything is able to continue operating efficiently.

Infrastructure

Port Aima is a highly optimised settlement, designed to ensure that the flow of goods into and out of Ymeris is as seamless and efficient as possible. It has been laid out on a grid system, with well paved and maintained roads crisscrossing in between its warehouses and giving it efficient, straight line routes between the warehouses, the harbour and the rest of the Desolation of Hissh beyond its streets.   The settlement’s harbour is well appointed with a large number of identical well made stone docks, each of which is equipped with crane apparatus to help expedite the process of loading and unloading berthed ships. The harbour has direct access to the Icefang Ocean through Blood Bay and it receives a large number of merchant ships each week. Port Aima is also directly connected to the Blood Way, which enables easy transportation of goods throughout Ymeris.   As there are so few living residents, Port Aima does not have a sewer system, or any planned provision of fresh water outside the walls of its central castle.

Architecture

Aside from the gothic mass of the castle at its centre, the rest of Port Aima is built in a highly utilitarian manner. Row after row of cuboid brick buildings line its gridded streets, with nothing other than large numbers painted on their exteriors to differentiate one from the others.

Geography

Port Aima sits on a flat site, which has been artificially levelled to remove any inclines and therefore make travel through it as quick as possible. It is situated on the shores of Blood Bay, at a place specifically chosen to allow large merchant ships to sail straight up to its docks and manoeuvre through the surrounding waters without risk of running aground.
Type
Town
Population
Unknown
Inhabitant Demonym
There isn’t a significantly large enough living population to have given rise to a demonym.
Location under
Owning Organization


Cover image: by Chris Pyrah

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