Rawhani Geographic Location in Iron Stars | World Anvil

Rawhani

  • Arid Biosphere
  • Breathable Atmosphere
  • Tens of Millions of Inhabitants
  • TL4
  The locals are terrified of psychics. Perhaps their history is studded with feral psychics who went on murderous rampages, or perhaps they simply nurse an unreasoning terror of those “mutant freaks”. Psychics demonstrate their powers at risk of their lives.   The world is dominated by classic cyberpunk-esque megacorporations, each one far more important than the vestigial national remnants that encompass them. These megacorps are usually locked in a cold war, trading and dealing with each other even as they try to strike in deniable ways. An over-council of corporations usually acts to bring into line any that get excessively overt in their activities.   Near the end of 2667, the United Nations of Worlds was able to overthrow the Council of Corporations, and the planet is now a proud UNW member. Psychic fear still remains despite their inclusion in the UNW, and the efforts of picking through what remains of many megacorp sites will be the work of generations of explorers to come.   Since the fall of the corporations and the installation of a United Nations of Worlds government, a sincere attempt at outreach to the old corporate cities and the freeholds clustered around evaporation towers in the desert has been met with mixed success. Almost nothing is known about the badlands themselves outside the walls of the cities.   Rawhani is also home to the sanctum of the Knights of Draconis, an order of mighty sunblades who have found a way to use mechs as their sacred weapons. As of March 2670, nearly the entire strength of the Knights has been commimtted to the Theopolo conflict zone, at the behest of their allies in the Temple of the Five Suns.

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