Nengran
the strange clockwork city constructed by Gnomes and Dwarves, a city state set apart from the rest of the Dwarven kingdoms
Demographics
67% dwarf 33% Gnome
Government
the government of Nengran was run by a series of councils who would vote on the needs of the city. the civilian councils would put forth ideals that the council of artisans would then modify or reject as needed to put forth to the council of Masters who would decide how to allocate resources and when to complete the project.
Defences
as with many underground cities, Nengran had numerous tunnels and secret passages to trick invading forces and lead them to ambush points. in addition most of the buildings could condense with their clockwork mechanisms, trapping or even crushing enemy forces. all this, as well as numerous automated defense systems such as Clockwork constructs, golems, and elaborate traps.
Industry & Trade
Nengran would trade finely crafted items such as clockwork time keepers, mithral armor and weapons, and alchemical mixtures but rarely would the city-state trade in their mechanical marvels.
Infrastructure
the Clockwork city harnesed the power of one of the Ley Line Focus orbs, drawing significant raw arcane power from the world, allowing them to construct clockwork giants, tanks, elevators and a defense network that could collapse the entrence tunnels crushing invaders.
Assets
Nengran was built atop a large vein of mithral ore, which aided in the small complex mechanisms required for many of their constructions.
History
Nengran was founded originally by Gnomes who would visit Mechanus hence the design of the city. but garnered the attention of dwarven exiles as they fled Argantus. it took many centuries before the two would fully merge into one culture, and the golden age of Nengran would begin. it was expecially helpful as the pragmatism of the dwarves and the innovation of the Gnomes often served as a delicate balancing act, to prevent Gnomish inventions from becoming a danger to the city whilst also allowing breakthroughs that would take the dwarves significantly longer without the gnomes constantly pushing.
Architecture
the city eventually came to rely on clockwork mechanisms for nearly everything, allowing buildings to expand and condense as needed to conserve space on a relativly small island. it also served to protect the city during natural disasters and the war of Thay. the buildings were often constructed of limestone plates and mithral gears and adamantine rods and beams.
Geography
the area surrounding Nengran was a small island that lead to a series of caverns atop a mitrhal vein. there was little vegetation to speak of save for the fungus farms and hog pens that the dwarves brought with them.
Natural Resources
Mithral is the most valuable natural resource, though iron and copper were also available. the Dwarves could also mine a series of useful stone such as quarts and limestone even.
RUINED SETTLEMENT
ruin is the wrong term, as the city itself remained operational until the long night. the clockwork automotons as such its difficult to place exactly when the Nengranians vanished or why. however, after the long night it is uncertain if the city survived
Alternative Name(s)
The Clockwork City
Type
Large city
Population
501,901
Inhabitant Demonym
Nengranians
Location under
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